About the SF Post Mortem
San Francisco has a large game development community - that doesn't see it each other very often. We missed the jovial and informal nature of the Boston Post Mortem so we formed the San Francisco version (more about us).
We meet on the last Tuesday of every month and we welcome everyone. Please join us for drinks and friendly game development shop talk! Write us postmortem@unknownworlds.com if you have questions not answered here.
Hey folks!
Even though the Postmortem is quite active, we haven't been updating the news here for a looong time.
From discussions last night, I talked with folks working on more expressive and emotional characters, creating iPhone games, shipping iPhone games, releasing a Cart-Racer game for free on Steam, converting a kids book to an online/Flash format, leaving games for Google, artists learning graphics programming, dying one's beard pink in support of...making money, making board games (then bringing them to the iPhone) and those were just the conversations I was part of.
If you want your work facilitated or promoted, please just tell me at a meeting or send me an e-mail afterward and I'll post your project here as well. Hope to see next time on February 23rd!
We had a great time last night and a great turnout as well. Someone mentioned how long it had been since this news page had been updated and how it looked like we weren't active because of it. Trevor also told me to take pictures (since he moved back to Boston) so I thought I'd kill two birds with one stone.
The first picture shows (from left to right) Daniel James from Three Rings (Puzzle Pirates), Steve Demeter from Demiforce (Trism), a new comp-sci major at Stanford whose name I forgot, Max, Matt and Paul Traylor (KungFuDiscoMonkey).
The second picture shows Jeremy from the Academy of Art, Matt and Cory (both from Unknown Worlds).
Thanks for showing up everyone and see you next month!

