Unknown Worlds Entertainment

Unknown Worlds is an independent game company in San Francisco, CA. Our goal is simple, but not easy - to unite the world through play.

Previously, we worked on titles such as Titan Quest, Titan Quest: Immortal Thone, Empire Earth (two million copies sold) and Mindrover (PC Gamer 89%).

Timeline:

  • May 2001 - Unknown Worlds founded
  • October 2002 - Released Natural Selection
  • November 2006 - Released Zen of Sudoku
  • October 2006 - Max joins Unknown Worlds, work on Natural Selection 2 begins
  • October 2007 - Released Decoda
  • March 2008 - Angel investment received
  • April 2008 - Moved into office with two artists

Charlie "Flayra" Cleveland - Game Director

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Charlie attended Case Western Reserve University and received a B.S. in Computer Engineering. He worked as a software engineer at IBM, Papyrus, CogniToy and Stainless Steel Studios, on Grand Prix Legends, MindRover and Empire Earth. In May of 2001, he left Stainless Steel to found Unknown Worlds.

Charlie has contributed writings to Game Developer Magazine and Game Design Perspectives and spoke at Casuality (2006) and the Game Developer's Conference (2007).

Max "Max" McGuire - Technical Director

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While still in high school Max worked as the assistant to Dr. Benoit Mandelbrot at IBM Research. After graduating from Carnegie Mellon University in 2001 with a B.S. in Mathematics and a double major in Computer Science, Max joined Iron Lore Entertainment (Game Developer Choice Best New Studio) as the first employee.

While at Iron Lore Entertainment, Max served as the Lead Engine Programmer and held a key role in developing the technology and tools behind their first two titles, Titan Quest and Titan Quest: Immortal Throne.