Developer Videos
From original news post here.
This week I demonstrate the Viewer and Builder, two tools we've created to help us build Natural Selection 2.
Videocast #7 - Texture rendering
This week we have Matt "Ooghi" Regan talk about the process he uses to create environment textures for NS2.
Videocast #6 - Hive Art Process
In this videocast, NS2 Art Director Cory Strader describes this revision and feedback process, illustrated with the "hive" model created by that fantastic Marcus Dublin as a case study.
Videocast #5 - Atmospheric effects
In this videocast, Charlie and I talk about the dynamic lighting, shadows and atmospheric effects in the "Evolution" engine and how it will speed our workflow and let us preview changes instantly.
Videocast #4 - Mobile siege art
In this videocast, Cory and I discuss the look of the new Siege Cannons in NS2. The biggest change is that they are now mobile and can be moved around the map by the Commander (Mobile Automated Siege Cannons = MASCs?
Videocast #3 - Refinery concept art
In this videocast, we discuss our new refinery concept art and the thinking and ideas that went into it.
After a break last week (we couldn't even pretend to have something to talk about!), we're back with Cory again this week.
Premiere videocast - Natural Selection Art Process
We're trying something new this week instead of our regular podcast - a videocast. No, we don't have a video camera showing our humble workspace and mugs but we did record an image slideshow while talking with Cory "Squeal_Like_A_Pig" Strader about the origins of the NS art style and our process to build it.