Development Progress
In the spirit of our open approach to game development, we thought we'd share with you our internal NS2 project tracker (we use Pivotal Tracker).
Below is the current of tasks we are working on in our current "sprint" (typically a one week period). This page is updated in real-time so you will see frequent changes. The number and "size" of our tasks listed is estimated by Pivotal Tracker based on our past performance. Star icons are features, gears are chores and you can probably guess what the ladybug icons indicate.
Because these are estimates, everything on the list may not be completed during the sprint. Likewise, it's possible that additional tasks will be completed before our next update.
We hope you find this an interesting way to keep up-to-date with what's going on with NS2! Got comments?
Accepted
chore
Look at skulk footstep volume
Accepted
chore
Revisit Shotgun and Rifle Bash damage types
Accepted
feature
Have alt-fire for aliens always do the same thing
Accepted
chore
Update guidelines for power node placement
Accepted
feature
Placeholder Jetpack buy menu
Delivered
feature
Limited resources per nozzle
Delivered
feature
Allow Commander weapon drops to go anywhere
Delivered
feature
Sentry/pistol laser effect
Delivered
feature
Change # of allowed evolutions to # of hives
Started
feature
Alien Commander ability: Catalyze
Started
feature
Main menu graphic design (in progress)
Rejected
feature
Issue hotkey to all selected
Started
chore
Marines spawn with initial IP
Unstarted
release
Build 195
Accepted
chore
Whip grenade whack and bombard projectile tweaks
Accepted
bug
[190] Slime effect shows up in thirdperson
Accepted
bug
Flame thrower pilot light still showing when building.
Accepted
bug
Onos can go faster by crouching
Accepted
bug
Mini cyst placement
Accepted
bug
[190] Hydras show as a marine kill for gorges
Accepted
bug
Unable to gain Onos momentum when game is at low FPS
Accepted
bug
Packs not droppable on marines
Accepted
bug
KnockBack + jetpack
Accepted
bug
[194] Onos Gore attack causes Swimming Turtle Marines
Accepted
bug
Arcs don't damage whips
Accepted
bug
Skulk max speed while leaping is 13m/sec rather than intened 25m/sec
Accepted
bug
[Commander] Cursor stops if game reset/round end
Accepted
bug
Close the armory's buy menu more easily
Accepted
bug
Don't have armory buy menu open right away when finished building ("warmup" time not working?)
Accepted
bug
Armory Building auto menu popup
Accepted
bug
Network patch: skulk, camo mixin
Accepted
bug
Proto-Lab Menu makes cursor movement stop
Accepted
bug
PATCH: Skulk falls off walls/props too easily due to small feeler size, fails to wallwalk when moving off top surface.
Accepted
bug
Shoot + butt at same time.
Accepted
bug
Scoreboard b193 not updating
Accepted
bug
Landing after jump + rifle-butt.
Delivered
bug
[186] Alien commander can see flames from flamethrower without LOS
Delivered
bug
Sometimes you are required to select whips/crags twice in order for their menu to work
Delivered
bug
ARC firing effect timing wrong
Delivered
bug
Sounds still playing at Origin
Delivered
bug
[194]Round start effect takes mouse control away from Readyroom players during the initial countdown
Delivered
bug
[194] Scoreboard text for weapon/comm overlaps with the score
Started
bug
Alien evolve menu closes when you can't evolve, or if you move
Unstarted
release
Build 193
Accepted
bug
Server Crash when player quits [log]
Accepted
bug
[186] Assertion Failed windows dialog on exit of NS2
Accepted
bug
Network patch 2; the cyst strip package
Accepted
bug
[194]black screen while hitting Gorge that looks straight down
Accepted
feature
Reduce bandwith/choke
Accepted
feature
Optimize entity queries
Accepted
bug
Shared.GetEntitiesWithinRadius() does not work
Delivered
feature
Fix overview generator
Finished
bug
Particle effects are sent over the network, even if we are very far away
Started
bug
B186 Shadows are misrendered; seems rig specific; videos available
Started
feature
Material system
Unstarted
feature
Auto-download mod files from the server to the client
Unstarted
feature
Check that client files match the server files on connect
Unstarted
feature
Convert the Editor to use the same rendering system as the game
Unstarted
feature
Animation optimization (SIMD?)
Unstarted
bug
[186] Skulk model rocks back and forth when alt tabed
Unstarted
feature
Add the ability for a physics model to inherit the velocity from an animation
Unstarted
release
Build 195