Natural Selection 2 Jobs

July 13th, 2009 - Rigging intern or contract rigger

We have an immediate need for a talented rigger that works in 3DS Max. We need someone to help rig our player models (aliens and humans), mechanical and organic structures, weapons and more. We've been relying our our animators to rig as well but now we've realized that's too time-consuming for them and need someone specialized.

It seems like most artists are more versed in Maya but we're not switching at this point! This position can be on-site or off-site, depending on your location and our chemistry. We have need for someone full-time and you could start immediately.

If this sounds like something you're interested in, please e-mail us your portfolio immediately (jobs@unknownworlds.com). We don't respond to every e-mail but we do read them all.

Other positions?

We don't always keep this page updated, but we're interested in hearing from talented and enthusiastic people of all disciplines. If history is any judge, we often find that we need new people in different areas at a moment's notice. We often look through portfolios and applications that have been submitted previously to find just the right person for a task. We are growing and we're working on an interesting project so think we have a lot to offer employees and contractors.

So send along your work and a short description of yourself and we might be able to work something out. It's possible! Or come to our local Postmortem gatherings and introduce yourself.

Thanks, hope to hear from you and good luck!

-The NS2 Team