Join us.
We are an agile and informal team of six in downtown San Francisco (video). People often switch roles or volunteer to do something that is important to them to learn new skills, help someone else out or try something new. We have very specific company and project goals but we've found that we generally work better by "doing" over "planning".
We created a popular Half-life shooter/strategy mod called Natural Selection and have been creating all our own technology and lovingly crafting the commercial sequel for a few years now. We're in beta on Steam with about 30,000 players and are patching every week or two - it's starting to get fun! We have customers and a passionate audience that cares about every change we make.
Now we're looking for a few more talented folks to help us finish the game and make it shine.
Game Programmer (12/14/11)
- Implement core game features in Lua. Features like new weapons, alien movement modes, UI features (menus, Commander Mode), etc.
- Take feedback from community and playtesters to refine features to make sure they work smoothly and intuitively as they are supposed to.
- Work in our San Francisco office (SOMA).
Required: Great Lua programming skills, solid work ethic, passionate about games and a positive, fun, can-do attitude.
Bonus points: Familiar with core gameplay of Natural Selection, game design skills.
Tools Programmer (12/14/11)
- Improve, refine, optimize and polish our level editor, cinematics editor (FX) and tool chain.
- Work with the users of our tools (level designers, artists, player-creators) to make the tools among the best the industry has seen.
- Work in our San Francisco office (SOMA).
Required: Great C++ programming skills, solid work ethic, passionate about games and a positive, fun, can-do attitude.
Bonus points: wxWidgets, Windows skills.
Contract UI artist (12/14/11)
- Create beautiful and useable UI designs. This includes alien commander mode, the marine "buy" menu, the marine HUD, etc.
- Deliver 2D assets from mockups that can be put in-game.
- Work with designers, artists and programmers to make the HUD shine.
Required: Solid work ethic, passionate about games and a positive, fun, can-do attitude. Note: This is a contract position, so off-site is fine but we do need you full-time.
Applying
We don't really care about schooling, education or background. We DO care about what you've built and that it's high-quality. We also want you to love games, be easy to get along with and have the skills to help us create something incredible.For programming candidates, please perform our programming test here. For other candidates, please e-mail your cover letter (very important!) and links to your work to us at jobs@unknownworlds.com (resume optional). You can also come to our monthly Postmortem gatherings to introduce yourself in person.
We look forward to meeting you.
Listings updated Wednesday December 14th, 2011
Unknown Worlds is an Equal Opportunity Employer.


