Jobs @ Unknown Worlds
Last updated: August 16th, 2010
We are a small, focused, fun-loving team that has an informal and agile way of working. People often switch roles or volunteer to do something that is important to them to learn new skills or help someone else out. We have very specific company and project goals but we've found that we generally work better by "doing" over "planning".
Game Programmer
Our game programmer position has been filled. Sorry!
Effects Artist/Intern
We have an immediate need for a talented Effects Artist. You would be responsible for creating all weapon, structure and environment effects in Natural Selection 2. Effects like muzzle flash, rising smoke from damaged structures, saliva dripping from a view model, steam shooting out of pipes, etc.
The ideal candidate is multi-talented and a self-starter that can make the textures, simple models and create the effects in our Cinematic Editor (the same tool we used for our Lerk Reveal and ___ Reveal).
This position can be part-time or full-time, on-site or off-site. To apply please e-mail us your portfolio, code or work samples to (jobs@unknownworlds.com).
Other positions?
We're also interested in hearing from talented and enthusiastic people of all disciplines. If history is any judge, we often find that we need new people in different areas at a moment's notice. We often look through portfolios and applications that have been submitted previously to find just the right person for a task.
So send along your work and a short description of yourself and we might be able to work something out. Or come to our local Postmortem gatherings and introduce yourself.


