What's new from NS1

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Aliens

  • Dynamic Infestation now surrounds the Hive automatically.
  • Alien structures must now be built on Dynamic Infestation, which are spread by Cysts, and die if taken off infestation. This is excluding the Whip
  • Alien Commanders, who are aliens who enter Hives to gain an overview of the map similar to Marine Commanders. Research upgrades and builds structures.
  • Alien structures are now built by Drifters, which are spawned at the Hive by the Alien Commander
  • Defense Chamber is now referred to as the Crag. Is now responsible for activating Umbra which is activated by the Alien Commander.
  • Sensory Chamber is now referred to as the Shade. Upon activation from the Alien commander, gives a brief cloak to all nearby aliens that allows them to sneak into enemy bases.
  • Movement Chamber is now referred to as the Shift. Is yet to be added into the game.
  • Offense Chambers have been removed from the game, but their role is fulfilled by Whips placed by the Alien commander and Hydras placed by Gorges
  • The potency of Alien upgrades is now determined by the number of Veils, Spurs, and Shells. 3 of each maximizes an Upgrade's effectiveness.
  • Alien vision now renders the world a green misty color, and highlights all players and structures in a bright opaque orange tone, augmenting the Alien's combat awareness.
  • Lerk loses bite and gets spikes. No longer has Umbra, which is now activated at Crags.
  • Skulk can no longer bunnyhop, instead has Wall Jumping as an alternate skill-based movement system.
  • Gorge No longer builds Hives or Harvesters, but only Hydras and Cysts for the cost of Personal Resources. Can now bellyside, for increased movement speed but no directional change.
  • Fade uses a new Blink model, allowing temporary invisibility and invincibility. Also no longer has Metabolize or Acid Rocket.
  • Onos no longer has Devour or Charge, but now stuns marines using Gore, and builds up momentum to travel at faster speeds.
  • Aliens now spawn inside Eggs that spawn around the hive, which can be killed by marines, prolonging alien spawn time.
  • Now build Hives on Tech Points, points that can be occupied by marine Command Stations.
  • All abilities have an alt-fire (Podcast #5 at 15:52).

Marines

General Gameplay

  • No official combat game mode will ship with NS2.
  • Maps are smaller: instead of a sprawling network of halls and non-rooms, maps are made up of 6-10 rooms, each with a "landmark" (lighting, custom props, theme) to help players characterize it easily (Forum post by Charlie).
  • Unified resource model to balance the teams for team sizes from small to large (NSPlayer interview).
  • There is not random map generation built into NS2 (Forum post by Max).

Misc

  • Seperate tabs for vanilla and modded servers in server browser (Forum post by Charlie).
  • Waypoints use AI pathfinding to give you directions rather than just a destination (Forum post by Charlie).
  • The HUD is minimal and context-aware.
  • Built on DirectX9 (Forum Post by Max)
  • Eventual post-release content (Forum Post by Cory)
  • "Some of the tools have been moved over to Mac, we will support linux ultimately but not sure when. Probably before 1.0, will support dedicated servers." (Charlie @ Bashandslash.com around 40:27+ mark)

Comparison between NS1 and NS2 Models

For all renders of new models see Category:Render.
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