What's new from NS1:th

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เอเลี่ยน

นาวิกโยธิน

ระบบการเล่น

  • No official combat game mode will ship with NS2.
  • Maps are smaller: instead of a sprawling network of halls and non-rooms, maps are made up of 6-10 rooms, each with a "landmark" (lighting, custom props, theme) to help players characterize it easily (Forum post by Charlie).
  • Unified resource model to balance the teams for team sizes from small to large (NSPlayer interview).
  • There is not random map generation built into NS2 (Forum post by Max).

เพิ่มเติม

  • Seperate tabs for vanilla and modded servers in server browser (Forum post by Charlie).
  • Waypoints use AI pathfinding to give you directions rather than just a destination (Forum post by Charlie).
  • The HUD is minimal and context-aware.
  • ใช้ DirectX9 ในการพัฒนา (Forum Post by Max)
  • Eventual post-release content (Forum Post by Cory)
  • "Some of the tools have been moved over to Mac, we will support linux ultimately but not sure when. Probably before 1.0, will support dedicated servers." (Charlie @ Bashandslash.com around 40:27+ mark)

Comparison between NS1 and NS2 Models

For all renders of new models see Category:Render.
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