What's new from NS1:th
From NS2 community wiki
เอเลี่ยน
- Dynamic Infestation.
- ระบบผู้บัญชาการเอเลี่ยน
- ไม่สามารถปีนบันไดได้แล้ว (twitter post).
- Skulk is tougher and more maneuverable. Runs slower but starts off with leap rather than having it unlocked with a second hive (NSPlayer interview).
- ตัดการกัดของ Lerk ออกไปแล้วใช้ หนามโจมตีแทน
- Skulk ยังสามารถ bunnyhop ได้อยู่ (Forum Post by Dux)
- Gorge ได้ความสามารถใหม่ที่ชื่อ Damage Soak. Spit has changed, including an added alt-fire: a short range version which is good against buildings. Loses Web and Bile Bomb.
- Fade has the new blink mechanic previously from the first build of NS(Twitter update).
- Onos gains a new ability Bone Shield. Gore and Stomp abilities gain a disruptive element, knocking back or temporarily disabling marines and marine structures. Loses Devour and Charge.
- Eggs are created by Nymphs and do not necessarily mean a player is gestating inside.
- Can build hives in more places, including Marine Start because it is a Tech Point on the Power Grid.
- Chambers no longer unlock upgrades, this is instead done by the Alien Commander.
- All abilities have an alt-fire (Podcast #5 at 15:52).
นาวิกโยธิน
- สิ่งก่อสร้างต้องการพลังงานจาก Power Grid.
- ผู้บัญชาการหลายคน (บทสัมภาษณ์จาก NSPlayer).
- อาวุธใหม่: Assault Rifle พร้อมด้วย Grenade Launcher Attachment, Flamethrower, Minigun.
- Weapons not brought over: LMG, HMG, Grenade Launcher, Grenade, Mine.
- Heavy Armor changed to some sort of Exoskeleton.
- Can upgrade to dual wield Miniguns (found in game code and Twitter post by Flayra).
- Ability to "lockdown". Lower recoil for limited firing arc (game code and Twitter post by Flayra).
- boombox... (Tweet by Flayra)
- Sieges are mobile, moved by the commander.
- Welder bots.
- Builder bots.
- Squads form automatically when players are close in proximity.
- Players can teleport to their squad using the console on the back of the IP.
- Commanders don't drop weapons for players any more, players on the ground buy their own weapons at an armory (Forum post by Charlie).
- Marines can sprint/book it, which lowers your weapon and will probably have some other negative effects (Forum post by Max).
- All weapons have an alt-fire (Forum post by Max).
- Can only relo to Tech Points on the Power Grid.
- Melee attack on some weapons including the LMG which shoves aliens away (NSPlayer interview).
- There's a good chance phase gates are not in the game (twitter post).
- Female Marine Model (Blog Post (scroll down)).
- Various planned changes to the Sentry Turret
- Commander view will be variable height, allowing it to move up and down depending on the height of the map. (Forum post by Max)
ระบบการเล่น
- No official combat game mode will ship with NS2.
- Maps are smaller: instead of a sprawling network of halls and non-rooms, maps are made up of 6-10 rooms, each with a "landmark" (lighting, custom props, theme) to help players characterize it easily (Forum post by Charlie).
- Unified resource model to balance the teams for team sizes from small to large (NSPlayer interview).
- There is not random map generation built into NS2 (Forum post by Max).
เพิ่มเติม
- Seperate tabs for vanilla and modded servers in server browser (Forum post by Charlie).
- Waypoints use AI pathfinding to give you directions rather than just a destination (Forum post by Charlie).
- The HUD is minimal and context-aware.
- ใช้ DirectX9 ในการพัฒนา (Forum Post by Max)
- Eventual post-release content (Forum Post by Cory)
- "Some of the tools have been moved over to Mac, we will support linux ultimately but not sure when. Probably before 1.0, will support dedicated servers." (Charlie @ Bashandslash.com around 40:27+ mark)
Comparison between NS1 and NS2 Models
- For all renders of new models see Category:Render.
