Spikes
From NS2 community wiki
Primary attack of the Lerk. Spike is a projectile, piercing damage type weapon. It falls with gravity and has some spread. Its alt-fire is a sniper mode.
There are two kinds of spikes:
- Rapid-fire projectile: The range has been shortened from NS 1.0, so the Lerk must be at medium range for this attack. The spikes fall with gravity and have some spread to them. They are good against marines and structures alike, although Skulks are more effective at bringing structures down quickly.
- Sniper Mode: The alt-fire for spikes is new, although many community members will recognize it as an ongoing feature request. Alt-fire zooms his view and changes his spike attack into more of a sniper attack. This will let him hide in dark places and pick off marines. We also plan on adding a cool bit of flavor with this - if the sniper spike kills a marine standing near a wall, the spike will impale him up against it. .
Stats
- Rapid-fire projectile:
- Damage, Max: 20 - Damage, Min: 10 - Damage Type: Normal - Fire Delay: 0.1 - Energy Cost: 1.5
- Sniper Mode:
- Damage: 90 - Damage Type: Normal - Fire Delay: 1 - Energy Cost: 30
