Parasite
From NS2 community wiki
Parasite is a ranged ability for the Skulk, which does negligible damage. Although it wasn’t originally planned for this NS1 ability to be included in NS2, it has returned. Parasite is one of three starting abilities for the Skulk and is mainly used to keep track of Marine movement and expansions throughout the map. It can be shot at all Marine players and structures, and once attached, will display the location of the target to all Alien players through Hive Sight. It can be removed from a Marine player through the use of a Med Pack.
Stats
- Damage: 10
- Damage Type: Normal
- Attack delay: 0.5
- Energy cost: 30
Displays a circle on any enemy unit or structure when out of sight for all Alien players until removed through the use of a Med Pack dropped by the Marine Commander.
Background
By ejecting tiny darts from its nasal cavities, the Skulk can "tag" an enemy. The darts release a stain of bacteria, that connects to the bacterium. The target is now permanently visible to Hive Sight – every alien always knows where it is. Not a pleasant sensation, and not good for survival odds. The darts do tiny damage when they strike – and a warning message will appear on the marine's HUD.
This sprite represents a tagged enemy or structure
Alien Commander • Alien Vision • Dynamic Infestation • Evolve Menu • Hive Sight • Maturation • Resource Model

