Build 195
From NS2 community wiki
Released February 8, 2012
Contents |
Feature
- Onos Stomp moved to alt fire and now it knocks down marines
- Moved Onos smash to separate HUD slot.
- Onos will not collide with medium sized structures anymore.
- Added a stoop animation for Onos, which triggers when you move through low corridors/doorways. This will trigger most of the time instead of auto crouch and does not slow the Onos down.
- Increased Onos hide armor.
- Adjusted Onos movement collision model.
- Increased Onos acceleration.
- Added a bitmap based font rendering system.
- Added Lerk "roosting", fly into a wall or ceiling and hold the movement modifier button to latch on (Thanks Matso!)
- The Commander can now drop weapons anywhere, not only in range of Armory. Weapons always cost player resources.
Fix
- Fixed bug causing some Hydras placed on walls or ceilings to take damage even though they are on Infestation.
- Marines with a Jetpack now display on the minimap.
- Fixed script error caused by a bot switching to a different player class.
- Improved melee attack collision detection (Rifle alt, Axe, Fade, Skulk, Onos, etc) (Thanks Matso!)
- Fixed script error caused by upgrading Shade to Mature Shade.
- "DEFEND" order text is now displayed as "Defend" as intended.
- Pistol laser is pointing in the correct direction when viewing another player with a pistol.
- Player will now rotate more smoothly.
- Fixed script error when using the web admin interface.
- Fixed bug where sometimes the Alien hatch text would say "-2 more Aliens will hatch before you"
- Scenario Handler now handles unconnected cysts properly (Thanks Matso!)
- AI units will now go to the direct spot commanded instead of nearby (Thanks Matso!)
- The Sentry laser will only appear once the Sentry is fully deployed.
- Scoreboard reloads now correctly when you change the screen resolution.
- Fixed a bug where Whip bombs could sometimes damage health from Marines.
- Added Onos death message icons.
- Fixed the minimap generator not working properly.
- Fixed crash when a vertex buffer couldn't be created due to the system being out of memory.
- Fixed infinite loop when an open space can't be found for a Drifter.
- Fixed script error caused by the Marine Commander giving a Marine an order to defend an Entity that hadn't been damaged yet.
- Changed the field of view to remain constant vertically regardless of the aspect ratio of the game.
- Give dropped weapons a little bit of initial angular velocity.
- Increased the size of the minimap.
- Marine Commander can now drop weapons everywhere on the map (no armory nearby required anymore)
- Aliens can choose same number of upgrades as they have Hives.
- Better targeting system for Sentry, Hydra, Whip, etc (Thanks Matso!)
- Whip Grenade whack improved (Thanks Matso!)
- 'autobuild' option will work with powerpoints now (thanks matso!)
- Updated Alien ability icons.
- Sentries and pistols in alt fire mode have now a red laser attached to them.
- Added "killall" console command to kill all of one type of Entity, "killall Hive" for example, cheats must be enabled.
Balance
- Increased Onos Stomp energy cost from 10 to 40.
- Reduced Bile Bomb damage by 10%.
Mineshaft
- Moved Power Node in Central Drilling to other corner.
- Opened up brew room into small room next door and moved the black door.
- Raised the Left Operations exit slightly
- Rebuilt Operations right exit to Drill Repair
- Extended rock division wall in The Gap
- Moved Drill Repair RT Closer to Operations
- Replaced all Location Volumes
- Renamed "Ore Transfer" to "Refinery Transfer"
- Included "Refinery Transfer" Tech point into Marine Random Spawn.
- Renamed "Belt Room" to "Belt Transfer"
- Renamed "Ore Extraction North" to "North Tunnel"
Tram
- Replaced dev textures in corridor outside Server room.
- Removed some deformed geometry from Alien Tram.
- Fix for drifter stuck issue in Shipping.
SDK
- Added the ability to make static and dynamic props as not collidable in the Editor.
- Added SetAngularVelocity to CollisionObject.
Beta
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