Kharaa

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Alien Concept Art

Contents

 

Introduction

The Kharaa, otherwise referred to as the Aliens, is a term applied to a variety of hostile species and lifeforms all assimilated under an extraterrestrial growth's influence, known as the Bacterium, that renders them highly aggressive to any potential threat; notably the Frontiersmen. Unified through the Bacterial network, the Kharaa team fight much more individualistically than their human adversaries, and have years of evolution from previous confrontations with humans at their disposal, making them a highly refined and formidable menace for the Frontiersmen intervention.

Kharaa

Lifeforms

The Kharaa life cycle begins with the egg, which is commonly found in large clusters around a Hive. The basic form of the Kharaa, the Skulk, hatches from an egg by biting through the membrane. It has been observed that when the threat to Kharaa territory becomes formidable, the aliens respond by evolving into different and stronger lifeforms as the situation demands. These lifeforms are classified as the Gorge, Lerk, Fade, and Onos, each with their own unique abilities and roles to fulfill.

Kharaa lifeforms are capable of communication through Hive Sight, an instinctive visual mechanism that allows them to identify friend from foe. The Kharaa also possess enhanced senses, more notably Alien Vision which grant perfect visibility in darkness.

Commander

Any Kharaa lifeform can enter an unoccupied Hive to act as Alien Commander. The Alien Commander is a hive mind presence that governs over Kharaa territory and evolution; it aids in coordinating lifeforms, spreading the Kharaa infestation, and growing various organic structures.

The Alien Commander may evolve a Hive specialization which unlocks a set of support and Evolution structures. There are three Hive evolutions, each requiring its own Hive: Crag Tech (Crag and Shell), Shade Tech (Shade and Veil), and Shift Tech (Shift and Spur). The creation of new Hives is one of the most crucial tasks for the Alien Commander; without new Hives, Kharaa cannot advance their tech tree, therefore lifeforms are expected to protect any growing or existing Hives.

All Kharaa structures will automatically undergo a growth process known as Maturation. A newly grown structure is referred to as Newborn, which has the lowest amount of health and armor compared to its Mature stage; as the structure ages, its health and armor will also increase. Once Mature status is reached, the structure is given new capabilities such as using Team Resources to evolve an advanced ability. A Mature Hive will unlock Augmentation, which when evolved will unlock the next tier of Kharaa lifeform abilities.

Resources

The Harvester absorbs Team Resources and Personal Resources through a Resource Node, much like the Marine Extractor.

Team Resource is used by the Alien Commander to create various Kharaa structures atop infestation, as well as research upgrades to enhance lifeform strength and survivability.

Personal Resource is used by Kharaa to evolve into different lifeforms, while simultaneously incorporating specific evolutions into their genome through the Evolve Menu.

Evolutions

Evolutions passively enhance Kharaa lifeforms' offensive, defensive, and supportive abilities. Each Evolution is free to evolve, and once researched by the Alien Commander from various evolution structures (Shell, Veil, and Spur), they are made available in the Evolve Menu to lifeforms. The number of existing Hives corresponds to the number of Evolutions allowed per lifeform.

Carapace, Regeneration, Camouflage, and Silence are currently available for research and upgrade.

Background

The Kharaa and the subspecies that make up its hostile presence on various human installations are the product of a previously unknown Bacteria-like growth that rapidly evolves and directly sets in motion the events that lead up to the hostile encounters with humans, and was accordingly termed by TSA scientists as Bacterium. The Bacterium is the basic building block of the Kharaa, and is responsible for the evolution and aggressive behavior of the Kharaa lifeforms. The creatures and structures that the Kharaa have at their disposal were previously not associated with the Bacterium whatsoever, but were separate species that were infested and incorporated into the Kharaa gene pool (including structures such as the Harvester). Once assimilated, these species would be regularly reproduced, albeit re-purposed to better suit their role in the Kharaa, such as carapace and the razor sharp blades that Skulks and Fades evolved.

The terminology for the aliens is still being developed. At the moment, we refer to the aliens, and their whole system of bacteria, lifeforms and growths, as the "Kharaa"; and the pre hive-stage presence as the "bacterium". The first TSA encounter with the aliens occurred aboard the Mongol's Sanjii mining facility. The tattered voice comm logs they extracted from the command network had one word that stood out, used again and again – "Kharaa!" "Kharaa!" Later, it was understood that this means "Watch out!" in Mongolian. By then, it had stuck.

The Kharaa began appearing on ships and bases throughout the Ariadne Arm a decade ago, slaughtering everyone on board. In almost every case the ship then wandered off course, and either destroyed itself by slipping into some gravity well (usually a planet or sun), or was tracked down and destroyed by the owners of the craft. Life support on bases and ships usually fails soon after the Kharaa take over, so even without military response, they don't last very long. However it is still unknown how their appearances on numerous ships and installations can be prevented, and until more conclusive information can be gathered by scientists, humans may never know how or why the Bacterium is capable of setting forth such a destructive onslaught without any early indication or warning.

Initially, the Bacterium only reproduces, slowly forming a mat, visible to the naked eye. All of these bacteria are in contact with one another, sharing data on their environment, and triggering responses to stimuli (like energy sources, or danger). They form a network that links all Kharaa lifeforms and structures, and is responsible for the phenomenon of Hive Sight. It isn't until the presence of larger lifeforms (Frontiersmen) that the next stage of alien growth, the Hive, begins. The hive contains all the information and abilities necessary to set off a cascade of events that rapidly leads to full scale conflict. Like all the other Kharaa structures, TSA scientists speculate that hives are actually creatures that have been evolved into this form over an incredibly long time, and have observed that Kharaa structures in general tend to resemble aquatic forms of life, contrary to the Kharaa lifeforms that clearly originated from mammals and other similar creatures.

The bacterium seems capable of tapping a wide variety of energy sources. Heat and water are diverse enough, but it also finds the rich sludge used for nano-construction highly desirable. Fortunately the same safe guards that prevent marines from automatically accessing these stores thwart the Kharaa too. Unfortunately, the aliens seem quite prepared for this sort of obstacle, building Harvesters atop resource nodes, that draw the sludge up and digest it. These chambers appear to have once been a species, much like the hive. What these resource chambers could have been used for before the Kharaa encountered us is a perplexing mystery. But they convert the sludge into a usable form, just as our resource towers do. As a result, marines and Kharaa end up fighting for the same resources. Defending these resources is vital to the Kharaa, second only to protecting their hives.

To destroy the human presence, the bacterium employs lifeforms of its own. These are the creatures that slaughter the crew of the ship or base, and the same creatures that are waiting for the Frontiersmen when they arrive to take the ship or base back. Kharaa species have natural weaponry and cunning that make them a match for the best equipped and most highly trained forces the TSA can deploy. Hives continue to spawn lifeforms over the course of a conflict, replacing lost aliens. Destroying all hives is the only way to cease the everlasting onslaught.

Playable Lifeforms

Skulk Gorge Lerk Fade Onos

Structures

Standard Structures
Cyst Harvester Whip Hive
Advanced Structures (Evolve Hive Archetype)
Crag Shade Shift Shell Veil Spur
Scout and Spawner
Drifter Egg
Gorge Structures
Hydra Clog
Personal tools