Hey everyone,
We wanted to send you all an update of what's happening with development of Natural Selection 2. We are sensitive to spam and information overload so I will keep these short and somewhat infrequent.
Natural Selection 2 engine
We released this video showing our custom engine for Natural Selection 2, but we had site problems shortly thereafter so the link may not have worked for you.
http://www.unknownworlds.com/ns2/news/2008/10/unknown_worlds_videocast_5
Max then released a Q&A afterwards discussing technical requirements of the engine (summary: it works on low to medium systems).
http://www.unknownworlds.com/ns2/news/2008/10/engine_video_followup
Twitter
If you use Twitter, the team is now publishing a few tweets a day through it. Follow us if you dare.
http://twitter.com/NS2
NS classic broken, fixed
NS "classic" mode was recently broken by a Half-life engine update released through Steam. It was fixed a few days later - sorry for the interruption. Please resume all previous gunfire and biting.
NS is 6 years old, MASC renders
We released the first renders of the Mobile Automated Siege Cannon, which is taking the place of Siege Turrets in NS2. They are AI controlled and ordered by the Commander to roll through and promptly level an alien bases they encounter.
http://www.unknownworlds.com/ns2/news/2008/10/happy_halloween_2008_and_masc_renders
We're extremely excited to be picking up speed around here and will be releasing artwork and videos at an accelerated pace. Hope you enjoy it!
-The NS2 Team (Charlie, Matt, Max and Cory)
http://www.unknownworlds.com/about