Hey,
My idea here is probably been largely suggested before but i see it this way in my mind:
Imagine if after you gain your third hive, a skulk gains the ability to inject a parasite into a marine. I suppose this would technically be somewhere along the lines of or in replacement of or just another move next to their exploding move but what would happen would be that a skulk would leap at a marine and if he hit the marine in the upper body, the marine would became parasited. BUT WAIT! It's no ordinary parasite. It's much, much worse!
Once the parasite has been injected, the skulk drops dead. It's like a bee. When it stings, it dies. Once the marine becomes parasited, based upon it's remaining hp, a timer begins to tick. Starting off on 45 seconds for a marine with full health, and probably 25 seconds for half hp. Also, depending on remaining time left until marine is taken over, the marine begins to lose his or her abilities to walk as fast, and maybe some or most of his ability to see.
Finally, once a marine has run out of time, the character is killed, and the alien player who parasited the marine gains control of the marine. A newly parasited marine has 50% of its hp and the gun the player had minus the handgun and all other equipment (because aliens only know how to pull the trigger lols). The mutated marine now under the aliens control has added speed, the ability to leap and claw/swipe but no other moves. He becomes a gun wielding, leaping, clawing monster! Also, he can be healed by gorges/hives/dcs and maybe if he gained some wicked huge veins and some green goo on his face he would look cooler.
Altho, marines can get rid of parasites (of course) at their local turret factory or armory via a 2 second removal process. The thing is, they have to get there which is the hard thing. Parasited marines are see'able by other aliens.
Other things to note:
Parasited marines can still stand there and mow down more aliens.
Other aliens are still able to kill parasited marines, but via a little icon on the marine, know that he is parasited and therefor may not bother.
Skulks are only able to inject parasite on full health (I spose the idea would be that the parasite was originally controlling the skulk and has now changed hosts)
The alien player that used inject parasite would be out of combat till either he gained control, the marine was killed in combat or the parasite was destroyed.
Parasited marines only became mutated marines when the timer ran out and the process was not hurried up via the marine being killed.
When an alien parasited a marine, the timer that started was unchangeable.
This may sound like another easy way to own a marine, but just think. If a turret factory was on hand, the alien pretty much just wasted his life.
This to me sounds uber fun and would be an exciting new aspect of NS2 but it also sounds like a hell of a lot of work and very hard to balance, but it would be fun as an alien to own marines this way and to jump around in marine form! Yah!
Sound like fun or much to much work?
