Plasma
Aug 11 2008, 01:30 PM
Hi,
Valve have released the Steamworks SDK to a few mod authors to then release their (free) mods via Steam.
http://steamreview.org/posts/steamworksmod/I know UW already have access to the SDK (Suduko), but what about releasing NS1 under Steam (if thats doable) to try and get some more players going?
Could help!
Thoughts?
marks
Aug 11 2008, 05:43 PM
-edit- removed
puzl
Aug 12 2008, 11:39 AM
I'd be surprised if this was an option for a HL1 mod, but if it was then I'd be willing to do the work.
6john
Aug 12 2008, 12:31 PM
when valve discussed steamworks, they made it sound like it was not an engine specific system. I don't remember them ever saying it has to be on the Source engine, and if it doesn't then I dont see why it wouldnt be able to be put into a hl1 mod. This would also definitely bring in a lot of players for the achievements, and just the fact that it is a new update in itself.
One thing I ask is that if this is done, please make most of the achievements classic only, because It just seemed like the community was so much more healthy when there were a lot of classic players.
puzl
Aug 12 2008, 12:43 PM
I'm sure it would be possible to add steamworks features to a HL1 mod, but I was referring to valve's offer to host the mods on steam.
Plasma
Aug 12 2008, 01:04 PM
Give em a nudge puzl?
marks
Aug 12 2008, 02:25 PM
It isn't in Valve's best interests to offer this stuff to HL1 mods, I'd be extremely surprised if they offered it. Hell, I'm extremely surprised they're still offering it to Source mods after that stunt that Synergy pulled, breaching their NDA ...
6john
Aug 12 2008, 02:36 PM
I don't see why not. NS is by far the most popular 3rd party hl1 mod, and still has more servers and players than most hl2 mods. If anything it would show that steamworks is versatile and compatible with even older engines, and it might entice more people into throwing down 5 dollars to buy halflife over steam.
marks
Aug 12 2008, 03:10 PM
Why would they promote people to spend 5 dollars on HL1, when they can promote people to spend like 30 dollars on HL2? Like I said, it isn't in their best business interests. Also, why would they need to promote Steamworks at all? It isn't like they need people to buy it, they're giving it away for free to developers.
Max
Aug 12 2008, 03:48 PM
We had some discussions with Valve about it, but they decided to focus on bringing HL2 mods to Steamworks first.
6john
Aug 12 2008, 08:25 PM
Are there plans to incorporate steamworks into ns1 later on?
Crispy
Aug 13 2008, 02:47 PM
QUOTE(Max @ Aug 12 2008, 04:48 PM)

We had some discussions with Valve about it, but they decided to focus on bringing HL2 mods to Steamworks first.
I'd imagine this is because Steamworks is largely an unfinished product and these mods are essentially going to guinea-pig the service, which professional companies would not be comfortable doing.
Zek
Aug 14 2008, 11:31 PM
Does Steamworks allow games to make use of Steam's server browser?
marks
Aug 15 2008, 12:53 AM
QUOTE(Zek @ Aug 15 2008, 12:31 AM)

Does Steamworks allow games to make use of Steam's server browser?
http://www.steampowered.com/steamworks/gameservices.phpIt doesn't specifically say so, but I would imagine so.
Flayra
Aug 15 2008, 03:59 PM
We've been back and forth with Valve on this. Last time I heard, they said "let's do it" and it should be in process (in theory).
Update: I pinged the appropriate folks at Valve to see if we can make this happen.
Plasma
Aug 16 2008, 10:46 AM
Awesome! Please keep us posted if anything happens!
w0dk4
Oct 14 2008, 05:55 PM
QUOTE(Flayra @ Aug 15 2008, 05:59 PM)

We've been back and forth with Valve on this. Last time I heard, they said "let's do it" and it should be in process (in theory).
Update: I pinged the appropriate folks at Valve to see if we can make this happen.
Any update?
Security
Oct 23 2008, 04:07 PM
QUOTE(w0dk4 @ Oct 14 2008, 06:55 PM)

Any update?
Seconded.
SounDWavE1
Oct 23 2008, 06:29 PM
QUOTE(w0dk4 @ Oct 14 2008, 06:55 PM)

Any update?
No Reply: Server Timed Out
mothman
Oct 24 2008, 12:22 AM
QUOTE(SounDWavE1 @ Oct 23 2008, 08:29 PM)

No Reply: Server Timed Out

Yes, this new half-life patch currently killed NS...
If developers don't patch this at weekend ASAP, maybe most of players find another mod = NS fully died...
Alcapwn
Oct 24 2008, 01:26 AM
QUOTE(mothman @ Oct 23 2008, 08:22 PM)

Yes, this new half-life patch currently killed NS...
If developers don't patch this at weekend ASAP, maybe most of players find another mod = NS fully died...
I think most of the people still playing NS are hardcore enough about it to NOT run to another mod just because NS is down for a day or two.
SounDWavE1
Oct 24 2008, 01:36 AM
QUOTE(Alcapwn @ Oct 24 2008, 02:26 AM)

I think most of the people still playing NS are hardcore enough about it to NOT run to another mod just because NS is down for a day or two.
asmodee has fix it and is running a NS classic server at the moment but the comm has some small bugs (cant see who the comaander is. the com will not show up on the scoreboard a waypoint bug)
slayer20
Oct 24 2008, 03:26 AM
QUOTE(mothman @ Oct 24 2008, 12:22 AM)

Yes, this new half-life patch currently killed NS...
If developers don't patch this at weekend ASAP, maybe most of players find another mod = NS fully died...
What other mod will they move too for Half-Life?
Many people asked me if they knew what was wrong with their games, and they couldn't connect to any of their Half-Life mods either...
Kazbar
Oct 24 2008, 05:03 AM
QUOTE(slayer20 @ Oct 23 2008, 08:26 PM)

What other mod will they move too for Half-Life?
Many people asked me if they knew what was wrong with their games, and they couldn't connect to any of their Half-Life mods either...
I also heard about other mods being effected, but now back on topic.
I'm not sure if NS1 should be added to Steam for a variety of reasons.
First is Vista. If you look at the Valve Hardware Survey you can see that almost 20% of people on steam are using Vista. Yes I know about the cl_gammaramp 0, but that doesn't fix all the problems. Most computers come with Vista today and in June of 09' Windows 7 will be released. No doubt Windows 7 will have the same problems.
Second is the community. The NS community is full of veteran players and they aren't kind to new players. If you don't know what to do prepare to be yelled at.
That said, I would prefer the NS2 team work on NS2. It looks like they have made good progress. I'm sure lots of people will return when NS2 is released.
spellman23
Oct 24 2008, 05:49 AM
QUOTE(Kazbar @ Oct 24 2008, 05:03 AM)

Second is the community. The NS community is full of veteran players and they aren't kind to new players. If you don't know what to do prepare to be yelled at.
I don't yell.....
Kazbar
Oct 24 2008, 07:36 PM
QUOTE(spellman23 @ Oct 23 2008, 10:49 PM)

I don't yell.....
It only takes one or two people to get frustrated a new player to ruin the game.
Then again, If the new players don't ask or make it aware that they are new we can't give them the support they need.
SLizer
Nov 19 2008, 09:46 AM
ping! on status
Hawkeye
Nov 19 2008, 12:43 PM
QUOTE(SLizer @ Nov 19 2008, 04:46 AM)

ping! on status

Impossible to find server or address "on status
" using DNS table. Please use ping -help for usage.
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