creeper (tentacle blob monster thing? it's not a SC lurker... >_>; )
role: ground control
inherent: cloaking on dynamic infestation(DI), close/mid range SoF on DI
1. infestation spray - seeds dynamic infestation, very weak damage, interrupts reloading (ie: forces knife use in a extended fight)
2. tentacle grasp* causes DI closest to target to engage in a grasping attack for low damage - with slowing effect (stacking) tentacles can be removed by support gunfire. If this attack is stacked to a certain level the target will became completely immobile.
3. digest - opponent must be immobile or not moving for x seconds on DI- cocoons the target in DI, and digests for +RES
5. shape DI - allows limited DI manipulation- possible siege function?
6. reanimate - reanimates dead marine bodies on DI into brainless zombies! rarrrr
back ground - a node strain of the hive this creature has evolved to gain independent thought over time, primarily as a defensive node and builder of the hive the strain went mostly undetected due to it's inherent cloaking making it indistinguishable from DI. After reports from marine survivors of tentacle creatures, the strain was finally tracked down and isolated in a raid on a infested space station.
I was thinking may be the