- 1.) Shortening downtime between battles
2.) Making travel more active and engaging{fast arcadey movement}
3.) Adding angles of attack and general depth to combat(the player state not the game mode)
4.) Existing as a difficult to master skill move
While we have not been informed by the devs of their plans for 3(beyond sprint), I think a lot of workable answers have been developed ie: parkour,wall jumps, give-and-take battle systems, rolls, and others.
I can't think of any suggestions for 4 beyond including Bhop in NS2. To clarify I'm talking specifically about the marines on the ground and not the commander. I don't think a included skill move has to be specifically a movement ability, but it does need to focus on (near) vanilla marines. Consequently marine movement, such as modifying the sprint button, is a good starting point. Ideas?
