Pardon me if this has been brought up already...
But looking at this concept art, and that of the beautiful (yet, lacking the lack of light, hehe) hive in the bio-room...
I cannot help but feel that the maps are feeling much more "alive" instead of derelict, dead, desolated and defunct space platforms, now I'm almost 100% certain that's the whole point, and as such I want to state something that may either be glaringly obvious to the point everyone misses it, or that might of been overlooked.
But with these maps, I think elements that are "alive" yet out of control of either team should be added, for example:
On the refinery setting: perhaps a room where every 30 seconds a warning siren sounds "boop.. evacuate vicinity immediately" and then 2 seconds later the doors close and an immense jet of hot steam/fire passes through the room as a kind of heat-run-off chamber or a cooling room or something... perhaps with a tiny 'heat shield' in one corner for an unlucky trappedee
This would add an element of strategy (how can you use this room as an advantage?), unpredictability and feeling of lack of control that I don't remember seeing in the previous (early) maps. perhaps even affected by infestation?
similar for the bio-dome map, I can envision an air-lock/quarantine room, where if an alien steps in then perhaps the room locks-down, trapping anyone inside (lone marine, lone skulk?) and then spraying a thick mist to "cleanse" and making it very difficult to see? .. maybe there's a Node in there, and marines can use, abuse or be abused by the whole mechanism?
Just a thought
But looking at this concept art, and that of the beautiful (yet, lacking the lack of light, hehe) hive in the bio-room...
I cannot help but feel that the maps are feeling much more "alive" instead of derelict, dead, desolated and defunct space platforms, now I'm almost 100% certain that's the whole point, and as such I want to state something that may either be glaringly obvious to the point everyone misses it, or that might of been overlooked.
But with these maps, I think elements that are "alive" yet out of control of either team should be added, for example:
On the refinery setting: perhaps a room where every 30 seconds a warning siren sounds "boop.. evacuate vicinity immediately" and then 2 seconds later the doors close and an immense jet of hot steam/fire passes through the room as a kind of heat-run-off chamber or a cooling room or something... perhaps with a tiny 'heat shield' in one corner for an unlucky trappedee
This would add an element of strategy (how can you use this room as an advantage?), unpredictability and feeling of lack of control that I don't remember seeing in the previous (early) maps. perhaps even affected by infestation?
similar for the bio-dome map, I can envision an air-lock/quarantine room, where if an alien steps in then perhaps the room locks-down, trapping anyone inside (lone marine, lone skulk?) and then spraying a thick mist to "cleanse" and making it very difficult to see? .. maybe there's a Node in there, and marines can use, abuse or be abused by the whole mechanism?
Just a thought
Basic idea, have preset moments or events in maps that are not under, but potentially triggered or affected by the players, making the map it's own entity and you're just a tiny cog in a vast, still working site.
