Watch NSJumped 1 & 2 and enhance NS movement skill.
and
Jedi Academy is a marvelous game regarding the movent of characters and acrobatic stunts, but this requires third person view.
I'd like to specifically draw discussion and attention to good and bad ways to patch a game
I'm reminded by the latter post above of how Jedi Outcast had much of the skill "patched out" in versions 1.03 and 1.04. In 1.02 the game was (virtually) perfect. When you used a special attack (there were two primarily - a lunging downward hack with a saber, and a backspin with the same weapon) you had the option to pivot while doing so. The game then removed this functionality, first from the lunging attack in 1.03, then from the backspin in 1.04.
These removals were wholly unneccessary. They were applied, as far as I can see, purely to stop "spamming" of "lame" attacks, which is utterly stupid if it really is the case, because these attacks were incredibly easy to counter.
Contrast this technique with how Counter-Strike has been patched. Small changes were made, and one large change happened between 1.3 and 1.4, but the major gameplay elements remained intact. CS has enjoyed a long life that would have been fractured and segregated as was Jedi Outcast if it hadn't kept its "franchise" standardized throughout iterations.
The point I'm making is that the first type of patching mentioned is idiotic, and this post is intended to spark discussion about what constitutes a "good patch" vs a "bad patch". Such elements to consider are:
- Is the game broken?
- If not, - is any change necessary? People don't like disruption - if it is, then why implement it?
- If so, what needs to be changed?
- Is the change fun?
- Is the change "fixing a problem" or "creating a better game"?
- Is the change worth the developers' time? What else could it be spent on?
- Is the change going to break the game at the highest levels of play?
- Is the change going to make it prohibitively difficult for newbies to learn the game?
- Does the change respect the skill of the players?*
- Is the change thematically fitting with the game's look and feel?
- Is the change something the community wants? (This bullet purposely left last.)
* That is, will advanced players have to re-learn massive elements of the game to play it well? If so, the change should be a sequel, not a patch.
