(this mainly applies to pubs, but can apply in the rare case that a person gets disconnected in a match)
I found in NS1, that if a portion of one team left, for whatever reason (like internet connectivity), that the remaining players on that team were at a massive disadvantage. Some servers would force people on to a specific team to prevent this, however I dont think anyone really wants to leave the team they fought so hard for to go work against it.
Instead I would like to see some changes in NS2 that would help solve this problem. One possible solution would be to increese the damage/health of the remaining people to make up for the diffrence (the next time they spawn in), which would last untill they die or more people join thier team. Another possible solution would be to increese the MAX upgrade state, the point at which you have bought "everything", which if combined with more resources for the disadvantaged team could even things out.
Do you guys have any other ideas? Do you consiter this a problem with NS1?
