QUOTE(locallyunscene @ Jun 6 2008, 09:23 AM)

Honestly it's better without the bodies. From an atmosphere perspective, I would rather to see the corpse reclaimed by nanites or bacteria/phased back to the support ship for repair.
Meh, ragdoll bodies are very cool actually, but they need to disappear at some point or they are going to start to cause server-side lag and a signifigant unnecessary waste of server memory.
All I can think of when you say that is Strogg stroyent production...
OMG IT'S TEH NEXUS!!!
QUOTE(Buzzou @ Jul 2 2008, 06:06 PM)

i'd love to see this in the game, but unfortunately i dont think it will happen. it will make the game a bit more gory, and possibly bump up the rating so a younger audience can't play it. i'm sure flayra would like to target the widest audience possible.
another option could be to drag the bodies back to the hive for some small benefit, or for the DI to consume it and quicken its spread...
this was done in an old quake 2 mod called gloom, you could infect the corpses and make a swarm of flies hover over it, which caused damage to any humans that walked too close. it was a pretty cool game, and that feature was probably my favorite part of it.
Oh please, the hell with the ESRB. You know as well as I that highly-interfering government censorship created because of Mortal Kombat has not stopped kids from playing HL and HL2 games, which have always had a M-rating. How many times have you played a game an heard a squeaky voice on the other end? Oh noes a kid will play as a skulk and then try to bite people's heads off in real life! Yeah right, get a grip on the paranoid hysteria people...
Personally, I think the striving for the Teen rating on NS2 is a silly thing as it limits the art form. Know that gore shouldn't be gore for gore's sake, that's not art, it's just crap. Yet, gore
should be allowed if it fits in the art work and adds to the immersion in a natural way. A skulk getting obliterated by an explosive or xenocide shouldn't just play the basic death animation and go *poof* like a fairy, the *********** should frikin explode with skulk claws and gibs of shrapnel flying into the marines' player models. A marine jetpacker gets nailed with a focus swipe mid-air. Play the basic lean-backward slowly dying animation, in mid-air? Retarded. Make an spetacular blood splatter trail follow the failing rag-doll model and you watch the physics of air friction, momentum, and inelastic collisions at work with awe. A fountain of blood-mist arching through the air as the body falls with a satisfying thud as the fade makes it's escape past a stream of tracers from heavy machine gun fire. Rather than making the art cheap to meet a rating, make the art truly an art work. Simple yet satisfying death events with a bit of gore when done correctly can look beautiful.
That's just my two cents on gore.