Turtleinariver
May 1 2008, 06:50 PM
What are your guys thoughts on having unlocks in NS2, like in team fortress 2 or battlefield games.
It could be achievement based, i.e getting achievements like
"Kill 500,000 skulks"
"Kill 3 lerks with 1 grenade within the first 5 minutes of a game"
"Spit kill 10 marines in one life without using heal spray once or building any buildings"
And then you get better weapons or claws and attacks. It would definatly add another level to ns 2. If you spende 250 hours you can grind out for instance a skulk upgrade that lets you have a chance to stun marines with each attack.
What do you guys think.
aNytiMe
May 1 2008, 07:02 PM
I don't know if NS2 needs unlocks, but I know that this thread certainly needs some locks. (Only one is needed, trying to add more would probably break the forums)
locallyunscene
May 1 2008, 07:37 PM
QUOTE(Turtleinariver @ May 1 2008, 02:50 PM)

What are your guys thoughts on having unlocks in NS2, like in team fortress 2 or battlefield games.
It could be achievement based, i.e getting achievements like
"Kill 500,000 skulks"
"Kill 3 lerks with 1 grenade within the first 5 minutes of a game"
"Spit kill 10 marines in one life without using heal spray once or building any buildings"
And then you get better weapons or claws and attacks. It would definatly add another level to ns 2. If you spende 250 hours you can grind out for instance a skulk upgrade that lets you have a chance to stun marines with each attack.
What do you guys think.

I don't think NS needs to go the RPG route, whether through traditional leveling or achievements.
I support this idea if the changes are cosmetic only. I don't think they should effect actual gameplay.
On a sidenote, there was a good thread a little while back on why achievements in NS2 should be team-based.
Edit: {
link} It's a bit tl;dr but you can skim it for comprehension.
corpsman
May 1 2008, 07:43 PM
500,000 skulks? Wow....
Unlocks would be nice if it was simply visual or sound unlocks [i.e. NOT giving someone the upper hand].
Grizzly
May 3 2008, 10:27 AM
Awards for achiving stuff along the lines of allowing the player to customize there charakters a bit is actualyl a wery intriguing though!
Not only would it give yet another reason to keep playing (must have that helmet/additional back-spikes) but it would also alow the player to quickly make themselves stand out by allowing alot of diffrent styles and combinations of apperence
I mean, imagine instantly recognizing a smurfing friend due to his combination of carapace and front-claw styles or hitting the skulk who killed you last time first as revenge when encountering alot of them, it would add a whole new level of imersion!
Align
May 3 2008, 04:28 PM
Absolutely not.
enigma
May 3 2008, 04:40 PM
no
Harimau
May 3 2008, 04:59 PM
I don't think immersion is the right word there...... but it adds something.. positive.. I'm sure.
Avvatar
May 3 2008, 07:54 PM
QUOTE(enigma @ May 3 2008, 11:40 AM)

no
BCSeph
May 3 2008, 08:37 PM
QUOTE(Avvatar @ May 3 2008, 09:59 AM)

QUOTE(enigma @ May 3 2008, 09:59 AM)

no
MoONinja
May 3 2008, 11:49 PM
Maybe just give them a funny icon or something, achievements are mainly just for fun but i do not think that it should effect the look or feel of the game at all
corpsman
May 4 2008, 03:53 AM
hmmmmm, you make a good point....
? <-
F4tManMGS2
May 4 2008, 06:40 AM
I despise the fact that TF2 introduced an unlock scheme as they did. If I wanted to unlock stuff I'd go download World of Warcraft, gain 30 lbs, and become Supreme Elf Lord of New Gandolfland.
HatlabuFarkas
May 4 2008, 02:46 PM
This game is not a
Battlefield 2142, and i think this idea is
BAD
Harimau
May 4 2008, 03:02 PM
QUOTE(HatlabuFarkas @ May 4 2008, 10:46 PM)

This game is not a
Battlefield 2142, and i think this idea is
BADThen, is
Battlefield 2142 BAD?
HatlabuFarkas
May 4 2008, 03:18 PM
QUOTE(Harimau @ May 4 2008, 04:02 PM)

TE MAGYAR VAGY ?
( are you an hungarian ? - The hungarian peoples always have SAME Badass-logic )
NO, the BF 2142 is not a bad. the NS:Source is NOT necessary the proning, and UNLOCKS . thats all.
aNytiMe
May 4 2008, 05:07 PM
QUOTE(HatlabuFarkas @ May 4 2008, 03:18 PM)

( are you an hungarian ? - The hungarian peoples always have SAME Badass-logic )
Oh, you mean the bad-ass logic that got you to side with Hitler during WW2?
HatlabuFarkas
May 4 2008, 06:09 PM
QUOTE(aNytiMe @ May 4 2008, 06:07 PM)

Oh, you mean the bad-ass logic that got you to side with Hitler during WW2?
How you can reach this point:
NS 2 - UNLOCKS
to
Join to hitler in WW2
....
i am amazed on you.
(i am hates hitler, and the badass-logic)
Bacillus
May 4 2008, 07:08 PM
Hmh... Preferrably no, unless you're absolutely sure it doesn't encourage something stupid like prolonging rounds and going fraghunting only. In tf2 they are quite effective since you can't gain much of an advantage in resoucres, map control or anything.
Harimau
May 5 2008, 01:33 AM
No. I am not Hungarian. (wtf?)
But you missed my point. If you had said that yes, Battlefield 2142 was bad, then your argument that it would make NS2 ######, would hold up. But since you said that Battlefield 2142 wasn't bad, and unlocks were a feature central to Battlefield 2142, then that does not suggest that unlocks are a bad feature.
Let me give you an example using your logic:
Battlefield 2142 has guns. This is not Battlefield 2142, so I think the idea of including guns in NS2 is BAD.
aNytiMe
May 5 2008, 01:55 AM
Why are you trying to reason with him? lol
corpsman
May 5 2008, 02:35 AM
The point is not that "unlocks are good," but that every single marine looking EXACTLY THE SAME sucks. It really does. Games have been making players different for years, so why not NS2? Hell, I would be happy if it were a simple customization/interface/choosing thing, even f***ing Half Life 1 had it!
Align
May 5 2008, 01:05 PM
Looking like 1337 |-|4><0R for having played a long while is fine with me, because it just increases your e-penis rather than your tactical advantage.
Crispy
May 5 2008, 01:43 PM
Unless more than one default skin were available to select from for beginners, it would have the slightly negative effect of showing players exacty who is a newb and who isn't, so the newbs get constantly pounded for easy experience/stats/res-for-kills.
Kouji_San
May 5 2008, 02:36 PM
Haven't read the entire thread (gottah go and wanted to share me thoughts

) so correct me if this has already been posted in here
I think unlocks or new weapons should NOT be better then the weapons already ingame, they should only be a valid alternative to give a more varied strategy or experience to the players. Meaning that the old weapons should be just as viable as the new "unlockable" ones. Also IF there are going to be achievements that unlock weapons/items they should be able to be achieved while playing normally and in NS terms promote teamplay. Not like the fiasco that are the medic upgrades in TF2
locallyunscene
May 5 2008, 02:50 PM
QUOTE(aNytiMe @ May 4 2008, 01:07 PM)

Oh, you mean the bad-ass logic that got you to side with Hitler during WW2?
You seriously just Godwined this thread? Why?
sherpa
May 5 2008, 04:19 PM
Get unlocks for visual stuff, like new weapon/marine skins; but nothing that changes the game- so no spawning with a HMG or level 10 cybernetics.
Zavaro
May 7 2008, 12:16 AM
I'd suggest no account unlocks. Maybe different weapons for each set, but no unlocks. The good get better and the better stay good. I'd not like the crap that was Battlefield 2 to be put into the NS2.
HatlabuFarkas
May 7 2008, 06:04 PM
QUOTE(Harimau @ May 5 2008, 02:33 AM)

Let me give you an example using your logic:
Battlefield 2142 has guns. This is not Battlefield 2142, so I think the idea of including guns in NS2 is BAD.
This is a naked true

" idea of including guns in NS2 is
BAD "
schkorpio
May 7 2008, 07:41 PM
QUOTE(HatlabuFarkas @ May 8 2008, 04:04 AM)

This is a naked true

" idea of including guns in NS2 is
BAD "
what are we ment to use - harsh language?
sigh.... lol
Harimau
May 8 2008, 04:04 AM
QUOTE(schkorpio @ May 8 2008, 03:41 AM)

sigh....
indeed.
aNytiMe
May 8 2008, 03:06 PM
QUOTE(locallyunscene @ May 5 2008, 02:50 PM)

You seriously just Godwined this thread? Why?
It is definitely not a reductio ad Hitlerum. There is no logical fallacy in saying that certain groups of people allied themselves with Hitler "thanks to their amazing shared logic."
locallyunscene
May 8 2008, 03:18 PM
QUOTE(aNytiMe @ May 8 2008, 11:06 AM)

It is definitely not a reductio ad Hitlerum. There is no logical fallacy in saying that certain groups of people allied themselves with Hitler "thanks to their amazing shared logic."
I see, you're all out trolling. Nevermind then.
aNytiMe
May 9 2008, 01:45 AM
TheGivingTree
May 10 2008, 05:27 AM
Hmm adding new skins or visual effects seems pointless to me. I rather just download new skins and textures like I would in NS1 (Wh40k models) so why would I spend hours upon hours for something that I could just download in matter of seconds? I think if they do choose this route, I think it should be something that actually adds to the game, like people are saying team based bonuses but very minor, like 3% health regen boost (for those around you) thats just an example, they would have to come up with whatever works and doesn't create imbalance.
Align
May 10 2008, 11:55 AM
Because if you download it you're either criminal scum or missing the whole point that you stand out from the crowd. Using custom models means EVERYONE looks different.
Khaze
May 10 2008, 12:31 PM
TF2 unlocks are terrible. They just encourage people to be completely useless to their team with their achievement hunting.
Unlocks BF2142-style though I could tolerate, but I still can't see how they would fit in to the NS2 theme. Personal buffs like that kind of defeat the point of having a commander outline your abilities. BF2142-style unlocks however do encourage teamwork, as you'll get more points by killing things in a team and completing objectives, so that's always a plus.
Rainbow Six: Vegas 2-style unlocks though would be perfect, I think. Specifically the ones you get from a promotion (new camouflages and new types of armors). Maybe even the Marksman/CQB/Assault unlocks, as long as they don't outright buff the player, but more rather give them slightly different equipment to fit their playing style better.
Rob
May 10 2008, 01:12 PM
I think the amazing thing about how a lot of stuff in NS2 will be scripted is that server admins will be free to download or write their own sets of gamerules. Like unlockable content. That kind of allows UnknownWorlds to focus on making the game good, and the community to focus on making the community good.
It's in your hands, friends.
Align
May 10 2008, 05:42 PM
QUOTE(Khaze @ May 10 2008, 02:31 PM)

TF2 unlocks are terrible. They just encourage people to be completely useless to their team with their achievement hunting.
It's more the achivements than the unlocks. Take for example the "assist in revenging 20 nemeses" achievement - if it was "assist in dominating 20 people" it would make sense because you're helping someone good do better, but instead you're encouraged to heal those who are not CREDIT TO TEAM
TheGivingTree
May 11 2008, 02:44 AM
QUOTE(Align @ May 10 2008, 06:55 AM)

Because if you download it you're either criminal scum or missing the whole point that you stand out from the crowd. Using custom models means EVERYONE looks different.
What the hell are you talking about? Do you understand what custom skins are? They are free and made by the players. And I am not so egotistical that I need to stand out to look "leet" before fellow gamers. I like the Warhammer 40k universe, so I used the skins/models that players made for NS, which is legal and acceptable. And if a server wouldn't allow custom textures, or a clan match I obviously used all the defaults so what is your problem?
And i understand the point, but like I said before, I fail to understand WHY would I want to stand out? I can careless about looking elite before other players, but what I do care about is helping my team work together towards a victory. A matter of opinion and taste, but that is what I prefer, assuming they add anything, and assuming they could create it within a reasonable degree and level of balance. But I don't mind either way on what they decide to do, I care about the over all core creation of the game, not so much the little added bonuses.
Align
May 11 2008, 08:53 AM
You might not care, but you're not the only person playing the game.
I wasn't referring to custom skins so much as some sort of exploit that would let you bypass the unlocking part when I jested about criminal scum.
IronFist
May 11 2008, 06:02 PM
Achievement unlocks are fun (HL2/TF2 style is what I'm talking about) and seem to add depth, but they seem dangerous too, especially in multiplayer games.
TF2 all-medic games were terrible, but probably avoidable if the game had started with the achievements (well, you'd still have farmers, but they would hopefully get it out of their system early on before people actually learn the game enough to get their experience ruined). The thing that really bothered me is people just end up farming the achievements (me included -- the worst part is the ubersaw actually has an advantage over standard weapons, so I must get *all* medic achievements). This makes life hard for people actually trying to play the game. I imagine if TF2 magically came out with all the other class achievements, that it'd be nearly impossible to play normal games for a while. Even then, new players will come in and want to start cracking on them right away.
I think unlocks may as well be left to a singleplayer mode of some sort. But, I think that ultimately, achievement unlocks don't belong in NS. They are one of those "neat" things that would take too long to properly implement, and I don't think it's essential to core gameplay. As you can see, they are an afterthought for even Valve.
The only unlocks that are potentially useful (they could be simple marine gear adornments, not even anything functional) are those related to your perceived skill (a quantitative points system related to your kills and team assistance). Even then, unlocks should not give the "higher skill" players an advantage over newcomers. It's simply there to make them feel cooler and have a reason to do well just beyond topping the scoreboard.
Termy58
May 11 2008, 06:33 PM
I could make a Lua script when this comes out for Achievements.
But across I don't have NS2 lol.
locallyunscene
May 12 2008, 02:24 PM
QUOTE(Align @ May 10 2008, 01:42 PM)

It's more the achivements than the unlocks. Take for example the "assist in revenging 20 nemeses" achievement - if it was "assist in dominating 20 people" it would make sense because you're helping someone good do better, but instead you're encouraged to heal those who are not CREDIT TO TEAM
I think you used a bad example. Assisting in revenging 20 nemeses is definitely a teamplay achievement. Assisting a demoman in taking out an annoying sentry for example would be a good way to get revenge assists.
Align
May 12 2008, 03:43 PM
QUOTE(locallyunscene @ May 12 2008, 04:24 PM)

I think you used a bad example. Assisting in revenging 20 nemeses is definitely a teamplay achievement. Assisting a demoman in taking out an annoying sentry for example would be a good way to get revenge assists.
Sentries can't dominate anyone. And how is a demoman going to get dominated by an engineer (unless he's a absolutely terrible demoman, in which case ubering isn't going to help)?
While it may be teamplay, it's forced and unhelpful.
GOOD NS2 achievements might be stuff like "stay alive in a squad for 5 minutes" or "assist in killing 5 skulks in a single life" or "kill a skulk that was attacking a teammate", as opposed to "stay alive for 5 minutes" or "kill 5 skulks in a single life".
CanadianWolverine
May 12 2008, 10:03 PM
QUOTE(Align @ May 12 2008, 10:43 AM)

Sentries can't dominate anyone. And how is a demoman going to get dominated by an engineer (unless he's a absolutely terrible demoman, in which case ubering isn't going to help)?
While it may be teamplay, it's forced and unhelpful.
GOOD NS2 achievements might be stuff like "stay alive in a squad for 5 minutes" or "assist in killing 5 skulks in a single life" or "kill a skulk that was attacking a teammate", as opposed to "stay alive for 5 minutes" or "kill 5 skulks in a single life".
Bang on, I would actually want to do those kinds of achievements, just to know I helped my fellow Marine or Kharaa out.
When it comes to achievements, I hope they don't do unlocks either, if they are in. Cosmetic? Cool. Bonus advantages only attainable through achievements / experience points? Ugh, has ruined some of my game in TF2 and I am sure it would do the same for NS2.
Unlocks in a NS2, since it continues the FPS + RTS, should be of the bio/tech kind, which are brought about through team work assists, leadership direction, and map features. If there is anything that seems to be a common theme with NS1 players, it is we love working together as a team, even to the point it does matter if we win or lose, just as long as we can say we pulled together to face a challenge, the other team pulling together to face us!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.