QUOTE(ChromeAngel @ Apr 21 2008, 07:08 AM)

That sounds like mapping snobbery to me, with the right players i'm assuming they just had more fun on the funmap/boxmap than with conventional NS maps.
No, it was a horrible, horrible boxmap
Classic map.
There is simply no way an unbalanced, horrible looking boxmap can compete with Lost in the same game mode. It was simply a case of vote abuse. When you see stuff like that and you know the voting system is broken, you don't see any point in wasting your time using it.
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Maybe I need different ratings for graphics/atmosphere/gameplay
Or, categories. Whoever upped the map can place it into the category, give visitors a report option in case something is in the wrong place, and periodically if you're not too busy look through the maps and see that they're in the right places.
But different ratings for those things also sound fine.
'Gameplay' is totally subjective. I have never seen a siege map with what I call 'good' gameplay, because most siege maps totally break the balance with ludicrously long and straight corridors and wide open spaces, and the setup period is an unbelievably tedious way to start a game. Stormsiege was one siege map that attempted to A) put some effort into the texturing, brushwork and lighting and B) actually bothered to design rooms in shapes other than boxes and, surprise, surprise, nobody plays it. Now -that's- what I call map snobbery.
Map categoriesI definitely agree in categorising maps so that players who value different gamemodes vote according to their appreciation of it. E.g. If there were no categories, I would see a disgusting siege map come up and mark it down for having a 1024x1024 room with zero cover. However, if it were in a 'Siege' category which I almost never visited, only Siege fans would be voting on it, and the score would be much more representative of the view of the players who actually play Siege maps.
Vote categoriesI also agree some scoring categories are also necessary, to reward solid game design as much as artistic merit.
Atmosphere would cover sound, the look, the 'feel' of the map as an actual place.
Gameplay is fairly subjective: for one type of player it might cover balance, for another type they may value atmosphere as adding a lot to the gameplay, and not be so bothered about balance issues. I still think it's important to keep a Gameplay vote separate from Atmosphere. Lastly, perhaps
Quality covers how polished the map comes across as. It can cover textures, brushwork, lighting, sound
Kneejerk votingI do foresee a bit of a problem with kneejerk voting based on looks alone. Some maps look great but have hideous flaws like double siege points and the like. To go some way to solving this, I would suggest a simple box-checking system that asks the reviewer to confirm either "I have played this map" or "I am yet to play this map". Posed with this question, most reviewers will answer honestly. Next you could either separate the played/not played votes into two separate scores, or you could weight the 'played' scores to be worth twice as much as the 'not played' scores.
VersionsThere is the issue with voting reflecting past versions of a map. There's nothing more saddening than a mapper putting tons of work into making improvements, optimisations and so on, only to have it rejected based on everyone's past experiences with the map. For this I would suggest each 'map' getting its own page, but the votes for past versions getting locked (or pushed to a less prominent area of the page) as soon as a new version was uploaded. You would keep the votes for all the old versions on display (or, at least, accessible) to cater for the eventuality of a mapper actually making the map worse (crash problems, missing files, balance issue, etc.) - just so server admins could run the best version of a map based on the votes given.
Competitive maps?There is a big issue I was having with how to show that a new map could be played competitively, without being too divisive. Having a 'Competitive Maps' category obviously creates a division that isn't needed. At the same time, though, any competitive community does need new maps to play on to keep things fresh and engaging. My point here is that NS2World could help the competitive community find new maps to trial by including a short line on a map's page. "Is this map suitable for competitive play?" asks the reviewer a Yes/No answer but actually could offer 3 possible responses.
- "Don't know" (means if you don't feel you are qualified to answer this question you can effectively skip it)
- "Yes" (means you feel qualified to answer this and think it could be played in competition)
- "No" (means you feel qualified to answer this and think it should not be played in competition)
Crucially, only the Yes/No votes would be displayed to give a more accurate account. You could even write in a script that would only display this statistic on the map page if it were 30% or above in favour of being played competitively, meaning the 'competitive' argument wouldn't invade the map pages of the non-competitive realms of funmaps, enviro-maps and siege maps.