I'm a NS player from the first hours and i played enough to be able to say that i saw many types of cheat / exploit users. They don't last long but there is always one. As you can easelly 'google' it, there will be always one. To my opinion you start to cheat at the moment you don't do all the things you have to do with your fingers / hands. Or using something that enable player to do things that wouldnt be possible normally (pistoleros-scripto-lol for example).
There is many ways to do things in HL/mods. But this is not where i want to go. And please don't take the bait
In order to avoid this nuisance :
* You have to make a game that seriously prevents from using cheats. I mean a game which is not too much bound by the aim ratio or performance factor (like marins wiggle walk). Something that makes players think they can have a fair fight. Beside balance problems.
Eventually : completly dark ambush places in maps. And if the marins kills you skulky. You have to ask yourself : am i skilled or not ?
Eventually the game could have a configuration panel that allows to go further. For example "jump + duck" is what brings many people to the scripting land. It can be replaced with a checkbox on the configuration panel.
jump: 'choose key' [] (checkbox) make it jump and duck (or a selection menu).
You can make something for Jet-Pack too. I would call it contextual behavior. But i leave this to dev.
Basically : improve the game in different ways to prevent problems like these.
* And / or verify on the client machine that everything is ok.
From checksums on files (sounds / models) to specific third party program detection. Of course the choice to make security 'tight' is to leave to server admins. Casual servers aren't bound by the same needs than Competition server. Varible like no-skin = 1. whatever name for any case you can find (sound, models etc.).
We leave VAC there. VAC is just a joke. What i'm talking about is not only get rid of cheaters but also making cheat just not good enough to play the game.
So my question (here it) is:
As NS2 will be for sure a game that needs 2 teams / opponents wich are humans (or Kharra's; ok granted).
How devs will deal with that matter ? and how far are they willing to go about that matter ?
Thank you for your time.

