QUOTE(BlackHawk @ Jul 10 2008, 08:34 PM)

I acually like this Idea.
Same. It's a good-sounding idea. My only thing is how do the devs allow DI to provide camo to near by skulks without making the effect a not-so-good stealth? The end result is the same -- to avoid being seen -- so how do they go about that?
Also, side note, has anyone played Operation Flashpoint? That's the first game I ever played where camo actually mattered. A sniper in a ghillie suit, in a bush, was completely invisible. Regular soldiers could even blend in with their standard camo -- it was amazing.