QUOTE(Testosteron @ Nov 30 2007, 12:24 PM)

There has to be a huge nerv for this feature. Even extremely high costs and a long cool down are not enough.
they could nerf it a few different ways. to help with this phase-suit proposal i've coined the term "phase-jump" to differentiate it from normal phasing, and because i think it sounds cool.
make the phase-jump time take about 5 seconds or so - that way a lot of marines would be temporarily off the battlefield for a small period of time, giving the aliens a chance to wreak a bit of havoc. from the first person perspective make graphics of space/time warping, the previous location becomes a blur, you get a cool sort of "millenium falcon making the jump to light speed" thing happening, then space/time warps and the screen bends into the new location.
once activated from a 3rd person perspective, the marines start to fade for a sec or 2 (marines cant be hurt as soon as it is initiated, if you try to attack them its like punching a ghost), there's a big sucking/whooshing sound as the air rushes into the space that was once occupied by the marine (or a cracking sound, but i think it may be more suitable for re-entry, read further on... if anyone has read "wolfbane" by frederik pohl and C.M. Kornbluth they know what i mean)
on the other side of the map where they are going to end up, there are electrical discharges, lightening bolts licking the walls (the lightening doesn't hurt the aliens) illuminating the room , with a slight electricity "crackle" sound - not too loud, but an easily noticible sound to the trained ear of a nearby alien. it should be bright enough for any nearby alien to notice it (think of the terminator movies when they travel through time). the marines ghostly shapes appear, and after 2secs or so they are fully solid and can be attacked. once the marines become fully solid there's a pretty loud sonic boom sound, as the air that was in the space they are now inhabiting is pushed outwards faster than the speed of sound. if any dumdum aliens didint notice any of the other warning signals, this should get their attention.
for extra nerf-ness you could probably make the suits shimmer with light or be illuminated in some way. i imagine that these troops would be rapid response shock troops, and shouldnt be hiding in dark corners etc, that would be a waste of res. they should always be thrown into the thick of the battle, not sneaking down corridors. if you make them glow a bit, they will always stay in well lit areas, marine bases/outposts, or battle areas.
some other ideas:
make it so the comm can start the phase-jump, but can cancel this in the 2 secs before the hyperspace part of the jump kicks in. the marines fade a bit, then fade back, without moving. he would have wasted that phase-jump and would have to wait for it to cool down again, but on the other side of the map he's created a little mini thunderstorm in a corridor that will make the aliens freak out.
i guess a comm can phase-jump the marines anywhere - there and back again so to speak - but has to wait for the cool down timer before he can do it (i think this should be controlled by the obs, its more similar to beacon than anything else. the suits are upgraded at the proto). that way he could phase-jump people from one secured hive to double res for example.
marines can initiate their own emergency phase-jump at any time and maybe even without a cooldown timer(open to debate), but it will only phase-jump them back to a "primary observatory" that the commander selects. the first built obs is automaticially the default, and will be the primary obs unless the comm designates it to the other. that way if marines relocate, they will always go back to their main base, not marine start. make it so its free for the first obs to be the primary obs, but if you want to change it, it will cost you 30res or so to upgrade another one. the primary obs will look a bit bigger and different to the others, and there can be only one.
if the primary obs is destroyed and a marine tries to phase-jump back, he will go to the nearest obs, if there is one. if there isnt one, he can't emergency phase-jump, and is likely to get eaten quickly. the comm would need to build a new obs in base and upgrade it to the primary obs to get things back to normal.
to summarize:
alienif you see a shimmering/glowing marine starting to become transperent, warn your team mates, because there's about to be a heap of marines popping up in double res or near a hive etc.
if you see random lightening bolts, or ghostly marines flickering into your vision, or hear a crackling sound nearby, warn your mates and tell em to get their respective bottoms there pronto - there's going to be a punch-on.
if you hear a sonic boom, start screaming for your mates to get there ASAP.
if there's a few aliens near the marine base and you see the marines start to flicker, get in there and attack the base - its going to be at least 10secs before they get back there (5secs to jump-phase there, 5secs to jump-phase back).
if you're rushing marine start, hit the primary obs first (most people do this anyways to prevent beacon)
if you are gorge (i'm guessing this is what they can do in NS2), try to spread DI around your hive enterances and double res, basically in any siege areas, so marines can't phase-jump there.
if you see a glowing human sitting in a dark corner trying *badly* to blend in with the surroundings, casually approach him and politely ask him if he would like a cup of tea and a biscuit (honestly, do i really need to tell you what to do in this situation?)
marinesif you're the comm, SCAN FIRST before you jump-phase your team, to make sure no aliens are nearby to see/hear it.
if you're comm and aliens start eating your primary observatory, tell everyone to phase-jump back ASAP.
if you're comm and you just lost your primary obs, build a new one in base and upgrade it ASAP, because in the meantime any marine that tries to phase-jump will go to the nearest obs, and could eventually make your entire phase-suit team get scattered around the map.
if you are a marine and the primary obs is killed, phase-jump to the nearest obs, hope there is a normal phase gate there, and phase back to base. if not, run back to base ASAP.
if you're a glowing marine sitting in a dark corner and an alien approaches you and attempts to persuade you with polite manners to have a hot beverage and pastry items, courtiously decline his offer, kindly inform him that you are required elsewhere, and phase-jump the hell outta there before he bites your head off. if your primary obs is down, and there is no other obs, accept his invitation and supply cuttlery, crockery and napkins.
sorry for the long post guys, its been a while since a really groundbreaking idea surfaced, and the more i type, the more ideas start popping into my head, turning a brief post into an essay.