woo positive replies, better watch out so i don't burst my head myself

QUOTE(ShadowedEclipse)
But I don't think gorges role should be changed. I think slot one should be the babbler's. Since I believe alt fire was likely to be included into this game, I think the alt fire for the first ability should spawn your babbler. You would have a small limit (2-4 depending on balance, I would rather them be weaker and be able to have more though) on how many you could have, you would have to stay still for a moment when creating it, and it would cost a TON of energy (like 90%). Primary fire would be your current standard spit attack, but instead of being an attack it would direct your babblers to do something, if you spit a marine, they would attack him, same with buildings. You could direct them to certain points, but this would only make them go their and stay for a moment, then come back. They wouldn't be able to assault a base without you going in too, they would essentially be glued to you and follow you everywhere. They would be very weak though because I don't want the gorges to become a combat race, or even really to have the potential to do so. Babbler's would be defenders and distractions and would suicidically throw themselves at the gorges enemies like little nub skulks allowing the gorge to flee or call for help. (or if the marine is weak/bad/not expecting the gorge, possibly even kill him)
the gorge role wouldn't be greatly compromised if you gave it the
option to have babblers. it wouldn't and shouldn't be compulsory. consider it a sort of mutation available for gorges, so that they can sacrifice speed or stealth or whatnot for the ability to spawn and control babblers. it will still be a very supportive class as babblers would
( if they were implemented, goes for my entire reply as i prefer not to add the "if" all the time) wouldn't really be trustworthy enough to use against a properly defended site.
How you create your babblers is a bit unimportant. you could spawn them from your own body at timed intervals, filling up your "babbler-pool" which varies in size depending on hives. you could have them spawn at some alien buildings, just go up to one and fill up your pool, or you could create them as minor buildings and nurture them up. probably many other options as well, like using energy to spawn them, but its important that its either easy or quick.
whats more worrisome is how you would control them. a drop-down menu would be the easiest to make (fresh) people understand. But the most reflexive would be a "pheromone-grenade"(if thats what they call the stuff they use to control the ant-lions in hl2). but depending on the tactical demands, you would have "aggressive pheromones", "defensive pheromones" and "stealthy pheromones". All of these would have the standard "squeeze to center on yourself"-alt-attack, and "spit/throw" primary attack to send them in a direction.
Defensive(blue?) would cause them to stick around a place and attack people coming within range, if on personal they will follow you around and attack things that attacks you.
If you use aggressive(red) and spit on something, they will probably go into search-and-destroy(in groups, not alone like some black guy in the beginning of a cheap horror-movie), if you use it on yourself, they will probably follow you around and attack anything in sight.
Stealth(purple/black?) would cause them to "hide"
(if its even possible to try to make an AI try to hide itself while being invisible, would require a minor AI-genius) and perhaps run away if attacked depending on the distance between themselves and the aggressor. used on your person and they would probably spread around a bit away from you, so that they would be able to jump at anyone trying to sneak up on you if you give them new orders.
one of the advantages of spitting pheromones though is that you can put aggressive on a skulk, and they would follow it around like if they were following you around. if you put them on aggressive on the skulk, he can just get them around a corner to spawn chaos, and then come around himself later on

QUOTE
That is a cool idea, gorge would be kind of like a hive mind, might be overly complicated to actually do in the game though - and it might step on other players toes a bit - but i guess as an end game ability it would awesome seeing the gorge as a skulk master biggrin-fix.gif
What about this idea -its very simple and probably sounds dumb now that ive read your post lol - you can only spawn one babbler at a time, but you can control it as you do a normal skulk (it could be faster but weaker ), when it dies you spawn another one. Kind of like those old quake mods where you fly a missle from the missles view.
Basically this would give the gorges two uses for babblers, scouting ahead, and overwhelming the marines with a constant barrage of skulks.
The gorge could even be invisible if it gets the sc upgrade.
All without the server crashing goodness haha.
i thought NS was known for being a complicated game

. it can probably be annoying to other players though. but think of it this way, the biggest difference on a babbler and a defensive tower is that its moving around and doesn't take as much punishment(and doesnt do ranged attacks but the mobility kinda makes it a projectile). and yeah, being a master over like 6-10 babblers at 3 hives would have something of a charm to it

its not a bad idea, but it kinda sounds like something different in my ears, kinda surveillance-stylish. sending off some bug to 'bug' the enemy is handy, but it doesnt sound like what I expect from babblers(i.e meatshields in groups). would have been fun with a parasitic "giant" mosquito that you can fly around to spot marines, and with the right upgrades even being able to use as a kamikaze attack that gives them the parasite-detection thing.
or to simplify it, perhaps they've already figured out a new way to use the parasite, so that you as a kharaa player are able to see what the enemy sees in some distorted manner. would make the parasite even more handy than just tracking down marines.
hrm, i'm getting late for bed, all write and no sleep will make me a dead man tomorrow.