QUOTE(ShadowedEclipse @ Sep 7 2007, 02:11 PM)

How about a form of visible battle damage? Nothing extreme, just like some light open wound animations for both teams, that disappear as you regain health. So if you see an onos who is all messed up, you know hes hurting. At the same time, if that marine has slashes or bite marks on him, you know hes on his last leg too. Perhaps, also, if they were showing signs of physical damage, but without blood, that would be an indicator that their armor is all messed up, but they were medpacked (so they have full health, but no/little armor). Nothing big or anything, just some battle wounds that anyone paying attention would be able to look at and go, hmm I know hes hurt without getting too much information or exact numbers.
You mean like a blood splatter or any texture on your player model where youve been shot?
yes , but this would be hard to do - as healing is a frequent thing.....
I suppose with aliens.... every few times they get shot (not every time or itd be stupid), depending on the damage they get a blood splatter.
and the blood splatters decrease over a short time, regardless of HP. thatd work cos you could tell if an onos had been pummeled a bit recently