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NS2 General Discussion
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Natural Selection 2
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NS2 General Discussion
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The biological back story to Natural selection
(4 replies)
my fear
(22 replies)
Source version?
(5 replies)
Has there been
(1 reply)
System specs?
(18 replies)
Blog entry - NS2 concept parade - 1 of 4
(151 replies)
WiP
(20 replies)
Phased:
Sneak Preview of new NS2 weapon!
(-- replies)
Development Blog Update - Fourth podcast
(32 replies)
NS2 rail car concept Map-off!
(16 replies)
NS2 Collector's Edition
(38 replies)
LUA scripting and anti cheating
(4 replies)
Lua Code and NS2TR
(5 replies)
Impressive... Most impressive
(4 replies)
Mapping program
(15 replies)
Development Blog Update - NS2 features
(36 replies)
Growing the NS female player base
(176 replies)
Natural Selection 2 Soundtrack
(49 replies)
eggs?
(15 replies)
Where's the 4th podcast?
(12 replies)
Development Blog Update - Third Friday podcast
(21 replies)
NS2TR & Mapping ?
(34 replies)
i love NS2
(10 replies)
Natural Selection 2 News Update - Second Friday podcast
(36 replies)
Natural Selection 2 News Update - New site launched!
(55 replies)
Features for Competitive Play
(30 replies)
Phased:
Posters
(-- replies)
Whats this new E-Team thing?
(3 replies)
yo and hello from a noob,
(6 replies)
Map Ideas! Lets hear them!
(22 replies)
Ns2 shipping
(13 replies)
Art Style of NS2's TSA versus Halo3 Marine Corps
(35 replies)
Blog update - Marine concepts
(94 replies)
Wikipedia
(3 replies)
Development Blog Update - A day in the life of Unknown Worlds
(15 replies)
Unknown Worlds Update - Xfire game development live chat
(26 replies)
NS2 boxart
(9 replies)
Hello World!
(0 replies)
My comp good enough?
(10 replies)
Next-Gen Gore
(66 replies)
Natural Selection 2 News Update - First Friday audio update
(47 replies)
Forseen problem with dynamic infestation...
(6 replies)
Development Blog Update - Lab specimen concepts
(43 replies)
I'm still waiting Flayra.
(30 replies)
Wow! It's been a while!
(23 replies)
NS for HL:S
(1 reply)
NS2 Contributers..
(7 replies)
Exterior News for NS2
(0 replies)
is there a projected release date yet?
(1 reply)
Official UWE Steam Communities?
(8 replies)
Quick question
(5 replies)
Phased:
Just an Idea: Breakable Glasses into Space
(-- replies)
NS2 attention grabber story
(22 replies)
Hello there! ^_^
(24 replies)
Phased:
Things I would like to see changed in NS2
(-- replies)
Blog update - NS2 progress update
(44 replies)
Quick question, what is NS2s playerbase goal?
(25 replies)
TF2 look ?
(29 replies)
Blog update - A good sign
(65 replies)
Height measurements of players
(3 replies)
Moar blogs!
(9 replies)
Source Engine: Dynamic Lighting?
(59 replies)
Blog update - Client-side scripting and weapons (continued)
(67 replies)
Blog entry - Environment concepts
(79 replies)
NS2 interview on Tech2.com
(70 replies)
Buildings in NS2
(11 replies)
Facial animations
(21 replies)
"Secondary Fire" attacks?
(26 replies)
What ESRB rating are we aiming for here?
(40 replies)
Map Making
(10 replies)
Blog update - Client-side scripting and weapons
(50 replies)
NS2 Pre-Orders
(19 replies)
Allready mapping for NS2?
(36 replies)
Top 5 Focus Discussion / Debate Thread
(0 replies)
NS2:Requirements
(1 reply)
Blog entry - automating builds
(20 replies)
We need more news! xD
(5 replies)
Lua code
(11 replies)
Funding
(4 replies)
Recoil
(85 replies)
Title?
(37 replies)
A Big Thank You
(6 replies)
Fire is good
(6 replies)
Why are people worried?
(26 replies)
Updates to source engine?
(14 replies)
MS Paint your favorite stupid suggestion
(89 replies)
Even MORE CS style gameplay in NS2 than in Combat?
(37 replies)
Hitreg/Netcode
(15 replies)
Release(or another event) date leaked?
(15 replies)
Question when will ns2.com be up
(1 reply)
Natural Selection 2
(2 replies)
Video, trailer or teaser?
(15 replies)
One question
(18 replies)
Initial Release support
(9 replies)
Blog update - Check-in previews
(29 replies)
Blog update - Movin' on up
(31 replies)
Blog update - Lua Debugging
(46 replies)
Blog update - Computer terminal concept
(34 replies)
Blog entry - Prosumers and NS2
(82 replies)
NS needs a wiki
(26 replies)
NS2 added to IGN
(6 replies)
NS2, as advertised by the community!
(33 replies)
Phased:
Digression and Convention
(-- replies)
The Failures of Combat (and how to fix it!)
(40 replies)
Phased:
Want to be interviewed?
(-- replies)
how much like NS is NS2 expected to be?
(5 replies)
In resoponse to vortex999
(3 replies)
NS2 on Mac Operating System?
(25 replies)
I would just like to say...
(11 replies)
NS2 Beta Testing
(34 replies)
release date?
(31 replies)
How far is development?
(10 replies)
location hits on aliens.
(20 replies)
The music
(1 reply)
The maps
(2 replies)
Phased:
Checkout Dystopia, see the possibilities
(-- replies)
Playtester
(4 replies)
I vote for Cryengine 2! Screw source!
(23 replies)
NS2 Multiplayer
(17 replies)
will ns2 looks like this
(12 replies)
so if the aliens adapt new creatures into their species
(16 replies)
Is the Pay good?
(4 replies)
Constellation members and NS2
(24 replies)
Save the feeling of NS Classic
(10 replies)
NS2 Creation
(5 replies)
Blog update - Bootstrapping Core through Casual
(21 replies)
What version of Source is NS2 Based on?
(20 replies)
Gameplay - elements to change?
(46 replies)
NS2 static/dynamic models for structural purposes
(19 replies)
CnC3 Developer on game balancing
(15 replies)
Question about beta testing
(54 replies)
Steam Cafe
(2 replies)
Phased:
Dynamic Balance
(-- replies)
Approx. release date?
(22 replies)
NS the Board Game
(11 replies)
the team
(5 replies)
Will there be ported versions of NS maps?
(30 replies)
Play modes
(2 replies)
which languages will be supported in ns2?
(12 replies)
Blog - Boston Game Jam
(16 replies)
Gorge Model
(41 replies)
Pricing?
(88 replies)
NS2 survey online
(116 replies)
Phased:
Individual progession and 'teching up'
(-- replies)
2nd Generation Technology -Marines
(21 replies)
modelling so slow?
(20 replies)
Stactic defenses for NS 2
(48 replies)
Motion sickness / Severe Headache
(14 replies)
Oh Yea!
(3 replies)
Dynamic Infestation around the intarweb
(31 replies)
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