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NS2 General Discussion
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Natural Selection 2
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NS2 General Discussion
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Webbed:
NS2 FAQ
(0 replies)
Be Nice to the Noobs
(26 replies)
NS 2 Render
(144 replies)
Development Blog Update - Happy Halloween 2008 and MASC renders
(132 replies)
NS2 Maps and Server Sizes
(29 replies)
The OFFICIAL Twitter Discussion Thread
(51 replies)
Development Blog Update - Unknown Worlds Videocast #5
(183 replies)
NS2 on Linux
(96 replies)
Development Blog Update - Unknown Worlds Podcast #17
(63 replies)
Bunny Hop and Airspeed Control
(183 replies)
Mods get Steamworks SDK - NS1?
(27 replies)
Quadruped Movement and Alien Designs
(10 replies)
download
(5 replies)
No GUI?
(46 replies)
NS Samun
(17 replies)
MASC Factory - WIP
(16 replies)
Copy Protection in NS2?
(5 replies)
Mass Appeal and Gameplay Depth
(48 replies)
Short screenplay/story
(10 replies)
Favorite Game Of All Time
(48 replies)
Even Gametrailers wants Natural selection 2
(6 replies)
Game Duration
(12 replies)
Builder bot
(14 replies)
Best Accidental Mechanics of NS
(13 replies)
Skill
(24 replies)
Blog update - We're going to need bigger guns
(86 replies)
Self-sufficiency inside of a team
(33 replies)
Plans for the NS2 beta?
(16 replies)
Happy Halloween NS2
(7 replies)
mapping!?
(3 replies)
Natural Selection 2 News Update - NS2 interview on BigDownload
(26 replies)
New Builder
(11 replies)
Refinery map back story
(2 replies)
Twitter
(9 replies)
Dead Space and NS2
(7 replies)
Stealth based marine suit
(15 replies)
"Weird" input devices
(4 replies)
Development Blog Update - Engine video followup
(79 replies)
What kind of software server will NS2 be using?
(5 replies)
On Learning Curves
(47 replies)
Tooltips tweet
(7 replies)
Should NS2 just be called NS?
(28 replies)
No more affiliation with steam?
(15 replies)
Grats
(2 replies)
Development Blog Update - Skulk view rotation, from the archives
(127 replies)
Big Download Interview
(5 replies)
Some thoughts about the egg cluster
(16 replies)
Create a Custom Alien
(23 replies)
Development Blog Update - Engine questions answers
(172 replies)
The RTS part.
(30 replies)
Including artwork in retail?
(1 reply)
Will NS2 Engine support these effects?
(2 replies)
Videocast 5 Art
(1 reply)
Development Blog Update - Unknown Worlds Podcast #26
(229 replies)
Development Blog Update - Unknown Worlds Videocast #4
(161 replies)
Realism & the NS world thread
(122 replies)
Preordering
(12 replies)
female marine
(48 replies)
New Marine Armor
(42 replies)
Any new updates?
(2 replies)
Bored
(16 replies)
Seriously, I'm getting bored.
(3 replies)
Intuition, Skill, and Alien Lifeforms
(38 replies)
NS2 Scenarios?
(7 replies)
How about you?
(21 replies)
Specs?
(7 replies)
Natural Selection Invades Spore!
(9 replies)
Wallwalking
(28 replies)
Music in NS2?
(10 replies)
Advertisment?
(15 replies)
Bring back 2.01
(2 replies)
Resources
(12 replies)
Mapping Stuffs
(20 replies)
Just saying hello!
(2 replies)
If NS2 comes out in 2 years will you be willing to play it?
(38 replies)
I Hope Realy That....
(6 replies)
50%?
(4 replies)
texture pack?
(2 replies)
Number of Players for game to be balanced?
(5 replies)
Create a product that I can buy.
(43 replies)
POD cast?
(6 replies)
How to Improve Bunny Hop
(36 replies)
Indy Development
(1 reply)
#1 NS2 Community Project
(19 replies)
Wall Strafing
(6 replies)
Making the game easier to understand
(14 replies)
Release Date?
(20 replies)
important announcements
(21 replies)
A new alien in NS2?
(26 replies)
NS2 Combat
(21 replies)
If I had 10 million dollars.
(2 replies)
NS Alpha Playtest Application: fairy
(3 replies)
Anti-Cheat in the New Engine
(64 replies)
Punkbuster
(3 replies)
Phased:
Mac vs. PC
(-- replies)
The New Engine & LUA
(12 replies)
gad
(3 replies)
international steam pricing
(24 replies)
one thing came to my mind
(6 replies)
Lua code server/client
(1 reply)
Joining Constellation
(10 replies)
Development Blog Update - Unknown Worlds Videocast #3
(76 replies)
Need to get in contact with an Administrator
(2 replies)
Tools for use?
(3 replies)
How is the game coming along?
(9 replies)
Source SDK
(3 replies)
Will NS2 be out before source engine is over-the-hill?
(66 replies)
Before you ask a question about NS2
(0 replies)
Development Blog Update - More on the texture preview tool
(21 replies)
Development Blog Update - Texture preview tool
(44 replies)
Ms paint ur fave stupid suggestion v2
(46 replies)
Development Blog Update - Unknown Worlds Podcast #25
(117 replies)
next ___cast?
(9 replies)
I want ask again this
(8 replies)
64 bit support
(1 reply)
steam not a requirement
(1 reply)
What monitor do you use?
(11 replies)
Blog - Dynamic Infestation
(308 replies)
I sincerely support all aspects of Natural Selection
(1 reply)
Support of languages in game
(8 replies)
Blog entry - Natural Selection 2 texturing
(112 replies)
Natural Selection 1
(10 replies)
Movement Skill
(15 replies)
What are Your Most Memorable and Fun NS Experiences?
(55 replies)
ns2 time?
(1 reply)
Addressing differences in number of players on each team
(6 replies)
A good game versus |-| 4 |{ 5 0 r Z
(48 replies)
TrackIR support?
(6 replies)
When NS2 is released will anyone care?
(4 replies)
Alien commander is starting to worry me...
(5 replies)
Intellectual Property
(1 reply)
Development Blog Update - USS Pampanito
(39 replies)
NS2 System Requirements
(3 replies)
NS World 2.0?
(44 replies)
Addressing Prohibitive Skill Differences
(58 replies)
Ns2 Map inspiration
(3 replies)
Phased:
Trap Suggestion
(-- replies)
Need another update
(27 replies)
Development Blog Update - Unknown Worlds Podcast #24 - NS2 First Prototypes
(156 replies)
Marines buying own weapons
(56 replies)
Is commanding in NS2 fun?
(25 replies)
What to do to prevent armory humping in NS2?
(66 replies)
Native Linux client?
(3 replies)
Why NS 2 will rock in source
(10 replies)
Revisting Quality of Life
(1 reply)
badges & medals
(4 replies)
Building a Company
(4 replies)
Phased:
Personal Statement
(-- replies)
hello devs, may i?
(2 replies)
Game Balance
(25 replies)
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