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Unknown Worlds Forums > Natural Selection 2 > Ideas and Suggestions
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  1. Webbed: What models/prefabs do you want to see in the NS2TR? (98 replies)
  2. Webbed: It's been done better in... (37 replies)
  3. Webbed: The Commander Experience (178 replies)
  4. NS2 Engine Features (5 replies)
  5. Aliens mutating and controlling marines (4 replies)
  6. Escort game mode (12 replies)
  7. Queen (2 replies)
  8. My weird/ unrealistic ideas (5 replies)
  9. new alien life form thought (7 replies)
  10. motion tracking and how it affect aliens. (6 replies)
  11. Alien Commander (8 replies)
  12. Custom Decals (7 replies)
  13. Simple Suggestions (15 replies)
  14. M.A.S.C. (17 replies)
  15. Welder (7 replies)
  16. Marine Flashlights & Lighting (24 replies)
  17. NS t-shirts? (0 replies)
  18. My Big Ideas for the Ns2 Please creators Respondan (6 replies)
  19. Lerk and Barrel Roll Reflect (5 replies)
  20. Away From Keyboard (20 replies)
  21. Map Enviornments (2 replies)
  22. if you need any help for the texture (1 reply)
  23. The Level Editor (2 replies)
  24. Powers for the comm's (21 replies)
  25. 2 commanders? (18 replies)
  26. Inspiration: Dynamic Infestation / Alien Building (5 replies)
  27. NS2 - Story Mode (11 replies)
  28. Alien Seige weapon (13 replies)
  29. Suicide/Commander lethal injection (12 replies)
  30. Motion Tracker in Rine Hud (4 replies)
  31. Structure malfunction (19 replies)
  32. Heavy armors and marines (5 replies)
  33. Mother onos (6 replies)
  34. Medieval Natural Selection? (14 replies)
  35. Ideas Human Commander (4 replies)
  36. Laser Blocking (13 replies)
  37. Phase Module (24 replies)
  38. How to keep squads together? (6 replies)
  39. Beacon Sensor (14 replies)
  40. a collection of my ideas for Marine team and how they might work. (10 replies)
  41. FYI I am a fade (22 replies)
  42. Strafing on walls (10 replies)
  43. Alien ground control (6 replies)
  44. Teams Keep One, Change One Add One (9 replies)
  45. Fix the Damage Types (24 replies)
  46. new alien weapons? (4 replies)
  47. Hive Spirit (19 replies)
  48. Picking you're own hive locations. (33 replies)
  49. Scope & Creep (19 replies)
  50. Effective Counters For 'Rine Turtles. (19 replies)
  51. My ideas (2 replies)
  52. movement and alien attack selection (18 replies)
  53. Alien Growth (18 replies)
  54. Server Browser Webservice (9 replies)
  55. Idea Map (4 replies)
  56. Volumentric SOUND/AUDIO (17 replies)
  57. Mechanical Aliens (7 replies)
  58. Visual immersion & consistency (5 replies)
  59. Nanite Building? (2 replies)
  60. heavy marine speical defence (4 replies)
  61. New Engine - Physics and Gameplay (24 replies)
  62. ready room (18 replies)
  63. Infested Marine (3 replies)
  64. The Phase Suit (57 replies)
  65. Combos instead of upgrades (8 replies)
  66. Marine corpse abilities. (13 replies)
  67. Alien Meld (6 replies)
  68. Peek & Aim (24 replies)
  69. if relocate then Marine Spawn=hive possible (8 replies)
  70. NS2 Marine Movement (5 replies)
  71. Organic, Uncontrollable Maps (17 replies)
  72. Unit cap/limit (10 replies)
  73. Entity Flag / Variable for Affecting One Group ONLY (15 replies)
  74. Marine Hierarchy: Chain of Command (32 replies)
  75. NS2 Map Concept: ns_eis (26 replies)
  76. marines and morale/fear (23 replies)
  77. Movement Suggestions (30 replies)
  78. Achievements in NS2 (43 replies)
  79. Alternate Pistol (4 replies)
  80. The ranking : an ultimate solution? (161 replies)
  81. Help bring more aliens to NS2 (20 replies)
  82. Just some friendly suggestions (10 replies)
  83. Another idea for aliens (2 replies)
  84. Alternate Pistol (0 replies)
  85. New alien concept (7 replies)
  86. Shields (14 replies)
  87. Destroying a Destructable (3 replies)
  88. Question (0 replies)
  89. Exoskeleton (10 replies)
  90. Photos for textures from a particle accelerator facility (0 replies)
  91. Messing with squad respawn times (0 replies)
  92. Before the big bang (3 replies)
  93. Door lock and destroy (3 replies)
  94. Squads (8 replies)
  95. Landmarks and landmark bonuses (13 replies)
  96. Target Audience (0 replies)
  97. Hold pistol sideways (15 replies)
  98. Idea about how chambers could work (10 replies)
  99. Perhaps a better way to let marines buy weapons? (16 replies)
  100. Commander Depth: Micromanagement (35 replies)
  101. low ammo weapons (14 replies)
  102. Squad respawning (26 replies)
  103. Vehicles (12 replies)
  104. Custom Gamemode: Creeping Darkness/Retribution (3 replies)
  105. Quorum sensing (30 replies)
  106. Weapon Pickup System Revision (8 replies)
  107. George RUSH! (2 replies)
  108. Skulk fanart (4 replies)
  109. Hardcore Mode (6 replies)
  110. How bout this? (17 replies)
  111. "Glowie" or "Floatie" fanart with slight redesign (9 replies)
  112. The magic ladder floating act! (22 replies)
  113. Reserve slot system (62 replies)
  114. Advanced Hive? (19 replies)
  115. Weapon/Armor Customization (0 replies)
  116. Player Guided Infestation (7 replies)
  117. Upgrade requirements (2 replies)
  118. w_GUI Interactivity & Security Cams (2 replies)
  119. Aliens with weak spots (16 replies)
  120. in-game script editor (1 reply)
  121. new alien class (6 replies)
  122. Fade Ability Suggestions (4 replies)
  123. Railgun (41 replies)
  124. Laser add-on (15 replies)
  125. New alien offense creature (7 replies)
  126. Player Sizes (18 replies)
  127. Marine vs. Skulk player clips (4 replies)
  128. NS 2 will support a WALL-chambers ? (21 replies)
  129. Fogish Spore Mist( for backup and coverup ) (5 replies)
  130. Original Lightweight Weapon Suggestions (4 replies)
  131. Arms Lab Upgrades Enhancement (23 replies)
  132. Onos/Skulk Hybrid (46 replies)
  133. marine prone? (24 replies)
  134. New use for Constellation? (4 replies)
  135. Dynamic infestation? (5 replies)
  136. onos impact (21 replies)
  137. Request UI (8 replies)
  138. Euphoria (38 replies)
  139. Marine Siege vs Aliens (6 replies)
  140. buy menu and customization (0 replies)
  141. An NSGuide system that works (8 replies)
  142. FPS point of view (2 replies)
  143. Dumbing down games gets you nowhere (56 replies)
  144. RE: Marine Weapons (2 replies)
  145. One-Player Options (17 replies)
  146. Object material properties (7 replies)
  147. Custom armor decoration (17 replies)
  148. Physics Manipulation (32 replies)
  149. Weld Points (9 replies)
  150. Makeshift Barricades (51 replies)
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