Help
-
Search
-
Members
-
Calendar
Full Version:
Ideas and Suggestions
Unknown Worlds Forums
>
Natural Selection 2
>
Ideas and Suggestions
Pages:
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
AI controlled allies...
(11 replies)
The 2nd Commander
(12 replies)
Have icons under a marine's name staying what equipment they have
(2 replies)
Skulk viewpoint
(40 replies)
Marine selectricity? Aliens Spore ability to buildings
(14 replies)
Marine Equipment
(18 replies)
resource tower v2.0
(2 replies)
Friendly Fire
(11 replies)
Pocket change for marines
(7 replies)
Strength Ratings for Marines / Kharraa
(33 replies)
Dynamic Cone of Fire
(35 replies)
Visible upgrades on player models
(31 replies)
Onos changes
(9 replies)
Exaustion
(14 replies)
Individual progession and 'teching up'
(8 replies)
Building Things
(17 replies)
Randomized Barks
(8 replies)
infestation, less overt bennefit?
(5 replies)
Voice channels
(2 replies)
Real three dimensional maps
(11 replies)
Voice comm uses 2nd sound card
(24 replies)
Nanogrid in NS2
(17 replies)
Getting Beyond NS
(5 replies)
Alien Views
(16 replies)
implanted mp3 player
(6 replies)
Test
(0 replies)
What would be nice.
(13 replies)
Gorgy spit gets stuck on helmet
(12 replies)
Nu Game Mode
(8 replies)
Adding New Features to NS 3.2
(2 replies)
Marine + Knife while digesting
(47 replies)
Combos
(9 replies)
Aliens can build on walls and cielings
(11 replies)
hummingbats with scythes
(14 replies)
Flags
(7 replies)
Cleave ability
(4 replies)
Phase Gates
(4 replies)
commander views
(4 replies)
marine spawn
(1 reply)
Alteration to Focus
(16 replies)
DI creation structure
(6 replies)
Vehicals
(17 replies)
Dynamic Infestation - Dynamic Hives
(10 replies)
dynamic welding obstacles
(1 reply)
Animations and models and some other stoff.
(4 replies)
Ditching "focus" ?
(25 replies)
Basic Circuits
(5 replies)
My Take on the Onos
(9 replies)
NS TUTORIAL
(4 replies)
Diffrent Heavy Classes
(4 replies)
Variations of Armor
(2 replies)
Spawning Animations
(6 replies)
Movable sentry turrets
(6 replies)
Stop Armory Humping in NS2 please!
(9 replies)
first person view
(20 replies)
Mobile Chambers
(41 replies)
The comm chair
(11 replies)
Creep FTW
(3 replies)
NS/NS2 Enhanced GamePlay
(3 replies)
giant list of suggestions
(8 replies)
For New players (newbies :))
(6 replies)
Marketing, speed & action
(0 replies)
Constellation
(0 replies)
sprayable two
(2 replies)
Weldables
(6 replies)
Dynamic Infestation extension
(0 replies)
Lower individual skill?
(31 replies)
holdable motion tracking
(6 replies)
bits of armor come off
(1 reply)
Dynamic Infestation
(2 replies)
Assistant Commander or Sergeant
(2 replies)
features, skills, etc...
(0 replies)
Dynamic Infestation & Corpses
(28 replies)
Fade blink
(8 replies)
Weaken Alien Body Parts? Headshots(Or Bites, Rather)?
(17 replies)
Hive-independant movement abilities for each alien class?
(4 replies)
sprayables
(6 replies)
lerk flight
(11 replies)
The motion tracker
(2 replies)
Resource Realism
(7 replies)
Another low tier Alien?
(3 replies)
1 new building for marine and alien
(3 replies)
Oh this just hit me
(39 replies)
Rear-view
(11 replies)
When Onos eats people
(35 replies)
Take a Cue From Some of the Most Useful/Popular Mods
(4 replies)
Melee Attack for Marines
(21 replies)
taunts
(3 replies)
Surveillance Chamber (A 'Sub-structure' to the SC?)
(19 replies)
More interactive resnodes
(4 replies)
When Fade's Blink... Fade's Blink
(9 replies)
Turrets in NS Source
(26 replies)
/xmenu and buildmenu
(11 replies)
Alien Upgraded forms
(7 replies)
Upgrades visible on model
(28 replies)
ventrilo/TS voice record for NS demos
(1 reply)
Gorges Debuild
(18 replies)
Maintenance robots
(28 replies)
A topic that needs to be viewed
(2 replies)
A storyline for NS2
(10 replies)
Skulk Wall-Walking View
(14 replies)
Uhh.. how about robots?
(2 replies)
More skill
(4 replies)
An old topic revisited
(2 replies)
A suggestion for Skulks
(5 replies)
Suggestions(LONG LONG LOOONG POST)
(6 replies)
Marine Appearance
(11 replies)
Another voice function!
(12 replies)
Ambushing and Skulks
(5 replies)
Commander Mutli View
(12 replies)
Climbing animations
(22 replies)
a new top tier alien?
(11 replies)
old school RTS build form the ground up animations
(20 replies)
Growing egg
(5 replies)
End Game Synopsis
(3 replies)
Evolved "grown" structures from players
(5 replies)
Dynamic Levels (Sections that open up)
(2 replies)
Tech tree random limitations
(11 replies)
Creeping Goo and OC's
(12 replies)
New game mode
(12 replies)
Hanging Structures
(5 replies)
Morphing animation
(6 replies)
A few new alien lifeforms
(4 replies)
Adult Content
(28 replies)
catalyst packs
(10 replies)
Squads like in BF2(battle field 2)
(2 replies)
Mobile Turrets
(17 replies)
Area / location damage
(5 replies)
Realism and the Kharaa
(6 replies)
Marine Bunkers
(14 replies)
Drexler Towers
(5 replies)
Dynamic Infestation and aliens
(1 reply)
Ideas from new poster..
(5 replies)
NVGs
(7 replies)
Squad Bonus
(16 replies)
The Thing
(2 replies)
gameplay affected when you are hurt ?
(9 replies)
Wall climbing.
(13 replies)
"Creep" mustn`t be like in starcraft
(1 reply)
Impact Grenades
(7 replies)
Virtual Body
(23 replies)
This here!
(2 replies)
[New weapon]Powder Gun
(8 replies)
Lights and creep
(18 replies)
Obscure Rediculous Ideas?
(16 replies)
Visible Regeneration
(5 replies)
NS:S Para-Noia
(24 replies)
A new alien
(1 reply)
Creep Compendium
(6 replies)
New egg-evolve
(16 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here
.
Invision Power Board © 2001-2008
Invision Power Services, Inc.