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Ideas and Suggestions
Unknown Worlds Forums
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Natural Selection 2
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Ideas and Suggestions
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Multi Level Commanding
(11 replies)
50 player server limit
(23 replies)
Weapons....
(27 replies)
Sieging parts of maps
(8 replies)
New creatures
(36 replies)
WEAPONS & STRATEGERIE
(5 replies)
Gestating in Water Changes Lifeform Qualities
(27 replies)
Onos Design
(20 replies)
Hit zone
(12 replies)
Blood/scratch marks on the marine visor
(17 replies)
new lifeform
(17 replies)
Commander Chair / View
(9 replies)
Game mode idea topic
(10 replies)
Gorges 101
(34 replies)
Active Infestation
(6 replies)
HUD improvements
(9 replies)
Multi-level maps
(6 replies)
Alien Traps?
(11 replies)
Simplifying commanding
(23 replies)
Fade p0rtal gun
(14 replies)
AI
(6 replies)
Mini-cam for commander
(11 replies)
Interactive maps?
(3 replies)
Help Idea. Index.
(1 reply)
Commander camera angles
(1 reply)
ns1 -> ns2 maps
(4 replies)
Level Environment Ideas
(2 replies)
[Game mode]VIP Mode...
(28 replies)
Dynamic weapons/armor
(5 replies)
Tutorial
(16 replies)
Rankings
(37 replies)
NS:S - New engine, why not new Features?
(7 replies)
Onos and Physics
(93 replies)
Idea
(1 reply)
Possible weapons
(1 reply)
NS2 logo / Art
(1 reply)
Fixing the client FPS effect of fire rate?
(10 replies)
Skulks
(18 replies)
Gamemodi: Cyborgs?
(8 replies)
Ideas and themes for maps
(6 replies)
New Marine Structures
(2 replies)
TSA Marines: Space Tech & Nanites & Robots
(8 replies)
[NS:S] Alien Hearing
(3 replies)
The skulk
(4 replies)
More movement options for marines!
(21 replies)
Kharaa models get meaner per extra finished hive
(1 reply)
Allow skulks to travel through dynamic infestation
(7 replies)
[NS:S]Parasite
(22 replies)
Advanced GL CrossHair
(16 replies)
Make the aliens look meaner with each new hive
(6 replies)
When the CC is destroyed, have it make a massive explosion
(11 replies)
Maps having their own LUA code
(1 reply)
Dual screen compadibility
(4 replies)
More Ideas and Suggestions 2
(6 replies)
Many ideas and suggestions
(3 replies)
Phase Gate queue
(2 replies)
Thoughts on Infestation
(12 replies)
advanced obs
(19 replies)
Take another look at the armor system?
(7 replies)
Digression and Convention
(3 replies)
Dynamic Balance
(18 replies)
Marines Choose From 3 entry locations
(8 replies)
Map.
(5 replies)
railgun siege cannons
(16 replies)
Upgrade Robots
(8 replies)
NS:Source
(6 replies)
Ideas on bot designs
(1 reply)
Onos as a super-unit?
(7 replies)
New chambers and mechanics.
(9 replies)
Make the menu button mouse3 instead of mouse2
(17 replies)
console(s) & cams
(2 replies)
Sticky lerk powers + magnetics
(5 replies)
what about more alien races ?
(20 replies)
Bringing kharaa structures to life
(6 replies)
Dynamic Weapons
(2 replies)
Flamethrower
(21 replies)
Popupmenu Customization
(1 reply)
UI improvement for NS2
(1 reply)
Caseless Ammunition
(9 replies)
Chamber placement
(12 replies)
Let skulks spawn in defined "friends" groups
(12 replies)
Worth to actually suggest new aliens?
(0 replies)
regarding something a dev was talking about in another topic.
(7 replies)
Prototypes
(11 replies)
Make Size Matter
(3 replies)
Hive: The nervous system
(19 replies)
Priority Waypoints
(0 replies)
views
(11 replies)
More 'Active' Commandermode abilities
(24 replies)
Built in Tutorials
(7 replies)
Whatever happened to marine vs marine?
(37 replies)
Skulks can Climb Marines
(20 replies)
Marine Individual Weapon Customization
(10 replies)
Remove the health gauge!
(23 replies)
Map Progressions
(2 replies)
Marines and Aliens get Tierd?
(1 reply)
res/point change for aliens
(6 replies)
More Player Sounds during Battle
(4 replies)
Upgrades for Structures
(2 replies)
Alien Phasegates
(8 replies)
aliens get bigger?
(26 replies)
Use of the environment!
(10 replies)
Skins Change
(4 replies)
[gamemod] Invasion
(16 replies)
Rankings, Character Levels, Stats, Unlockables
(68 replies)
Hive mind waypoints
(8 replies)
New stuff
(6 replies)
BABBLERS!
(11 replies)
Accessable Computer Moniters
(21 replies)
Music during loading times
(15 replies)
Interactive Maps
(1 reply)
combat: territory
(14 replies)
Alteration to combat
(2 replies)
Please include logging for Friendly Fire kills.
(2 replies)
Game stats stay
(7 replies)
Alien wounds
(11 replies)
Bullet Combos & Alien Armor Revision
(6 replies)
2 simple modifications
(13 replies)
Alien Models (color only) change depending on what upgrade is used :D
(2 replies)
New alien flashlight
(5 replies)
different types of gameplay possibly?
(4 replies)
This game has incredible potential.
(16 replies)
2 modes of NS or...
(7 replies)
Interactivity
(4 replies)
Oldie (I guess): Hallucination Gas for Kharaa/Lerk?
(6 replies)
Claiming Corpses
(3 replies)
more weapons for aliens
(5 replies)
aging buildings
(34 replies)
Ideas and game Concepts: Dynamic infestation
(5 replies)
scripts?
(3 replies)
Reverse Roles Gameplay
(5 replies)
real motion tracker
(7 replies)
Marine Appearance
(9 replies)
Neutral Buildings
(23 replies)
New mode NSW
(8 replies)
unlimited hives
(8 replies)
hybrid chamber and super chamber
(5 replies)
Pre Planning Mode
(5 replies)
Aliens blood is like acid
(2 replies)
new weapon (only with dynamic infest)
(4 replies)
Tweaks to Commander Interface
(10 replies)
Classes?
(10 replies)
UnderWater Monster Idea For NS2 :D
(27 replies)
Tranquiliser and/or tagging gun
(5 replies)
gliders?
(1 reply)
Enhancemants
(4 replies)
skulks way to see the world
(5 replies)
With Love,
(2 replies)
New Phasegate
(46 replies)
Upgrade ALL Alien, and Marine buildings to next level ?
(9 replies)
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