Help - Search - Members - Calendar
Full Version: Ideas and Suggestions
Unknown Worlds Forums > Natural Selection 2 > Ideas and Suggestions
Pages: 1, 2, 3, 4, 5, 6, 7, 8
  1. Single player statistics (18 replies)
  2. Faulty equipment (21 replies)
  3. Dynamic Cabling? (8 replies)
  4. Sharpen your Teeth (9 replies)
  5. New Marine Flashlight (41 replies)
  6. Remote camera's (12 replies)
  7. Alien view at night (20 replies)
  8. zero gravity rooms? (38 replies)
  9. Flares / Dark Rooms (14 replies)
  10. Como rose radio? (13 replies)
  11. Wormholes (10 replies)
  12. Fast arcadey movement of NS (63 replies)
  13. Onos pinata (3 replies)
  14. Why Sprint Keys Are Bad (32 replies)
  15. Ammo (16 replies)
  16. Origin... (22 replies)
  17. Doing More with Dynamic Infestation (25 replies)
  18. Fade blink attack option (31 replies)
  19. custom rounds (13 replies)
  20. Spawn Camping (18 replies)
  21. A HUD to match the visor (41 replies)
  22. Complex Reloading (21 replies)
  23. Manual Reloading (17 replies)
  24. Taking Control Of Dead Marines (7 replies)
  25. Random Map Generator (21 replies)
  26. Flares (7 replies)
  27. HALT! Development (14 replies)
  28. New Marine Building (1 reply)
  29. A "webbed" summary (16 replies)
  30. slime/web wall? (17 replies)
  31. Voice communication (6 replies)
  32. NS2 wiki (7 replies)
  33. replacement for TF? (1 reply)
  34. Scrambled Eggs (31 replies)
  35. "Cue" sounds (14 replies)
  36. Toggle No Build Zones (4 replies)
  37. Laser Mines (10 replies)
  38. Marine Visor (4 replies)
  39. Natural Selection Concept Art (6 replies)
  40. Commander/Marine Control Vs Alien Movement (13 replies)
  41. New alien support class (3 replies)
  42. New Alien Upgrade Style (23 replies)
  43. Gorge Bandanas! (18 replies)
  44. DI / Nanogrid War (6 replies)
  45. What do you think about...? (15 replies)
  46. Phase gate prioritization (7 replies)
  47. Commander awarding good team players.. (18 replies)
  48. Bacteria (13 replies)
  49. Things I would like to see changed in NS2 (7 replies)
  50. Rework Static Defenses (16 replies)
  51. Underwater Alien (22 replies)
  52. Cranes (11 replies)
  53. Temp electrification (11 replies)
  54. Deployables and carryable items for the marines? (17 replies)
  55. Turret Mechanics and Game Dynamics (14 replies)
  56. Disabling Kharaa resource intake (8 replies)
  57. New Light Machine Gun (24 replies)
  58. Assumptions (11 replies)
  59. Hybrid Chambers (2 replies)
  60. Fairy Gorgemother (19 replies)
  61. chambers on walls 0_o (19 replies)
  62. Hites' List O' Suggestions (12 replies)
  63. Nodes and Infestation (28 replies)
  64. Life exists out in space! Or How NS2 came alive (27 replies)
  65. Ok Look (12 replies)
  66. Aliens evolving and Fun Gunz (10 replies)
  67. Parasite idea (15 replies)
  68. health regen like Halo 2 (18 replies)
  69. self-destruction (19 replies)
  70. Skulk armor revamp (7 replies)
  71. Alien Spawning and Hive (1 reply)
  72. Have a siege turret for aliens (16 replies)
  73. Fly by wire scout bot? Grappling gun? Constuctables? (32 replies)
  74. Strategy Enhancement (1 reply)
  75. Step further (1 reply)
  76. digestion in NS2 (9 replies)
  77. Alien Classes (11 replies)
  78. Marine Command Hierarcy (2 replies)
  79. marine descriptors (1 reply)
  80. Just an Idea: Breakable Glasses into Space (5 replies)
  81. 4 way team combat (17 replies)
  82. Vote system (1 reply)
  83. Weapon suggestion (4 replies)
  84. More strategy for the Kharaa (6 replies)
  85. Soloist Game Mode (2 replies)
  86. 'The Hidden' style 'body flinging' (8 replies)
  87. Alien / marine arty by open maps (1 reply)
  88. a map like stargate (1 reply)
  89. Make marines talk when voice is used (5 replies)
  90. An influential Constellation member needs your help marine! (2 replies)
  91. Open area ideas (13 replies)
  92. Sound Idea (15 replies)
  93. Automatic voice level (7 replies)
  94. why do the marines look like robocop? (20 replies)
  95. info_gravity_direction or angle or something. (11 replies)
  96. New chamber type (34 replies)
  97. Interactables (9 replies)
  98. New alien?...Brainstorm names/looks (88 replies)
  99. Wohoo. Alien based on early skulk concept. (11 replies)
  100. Chamber Building (9 replies)
  101. Acid Chamber Idea (6 replies)
  102. NS2 > BF2 (6 replies)
  103. Spying tactics (10 replies)
  104. On Universes (12 replies)
  105. Marine\Kharra GUI skins (2 replies)
  106. Character Building (12 replies)
  107. Variable Resistance (2 replies)
  108. Parasites (36 replies)
  109. The Problem of Atmosphere (5 replies)
  110. Game Modes (2 replies)
  111. Commander Drawing Map (9 replies)
  112. Realistic Upgrades (13 replies)
  113. Dynamic Armory (7 replies)
  114. New Alien attacks / addons to Marine Guns / spawns (1 reply)
  115. Corner Camping (5 replies)
  116. Bring back the perma gorge (14 replies)
  117. Level Ideas, Marine skins. (5 replies)
  118. Somper (new Marine defence Tower) (3 replies)
  119. New alien (4 replies)
  120. Top Tier Marine Techs (24 replies)
  121. NS modification and add-on broker system (30 replies)
  122. MasterP Makes A Good Point (4 replies)
  123. A New Mustang...NS 1.04 and NS2 (14 replies)
  124. things not to put into ns2 (63 replies)
  125. I&S Voting Request (10 replies)
  126. Fade Blink Needs Eye Candy in NS2 (25 replies)
  127. ready room - fun things to do (38 replies)
  128. 1,2,3,4 and no more 5 (14 replies)
  129. Please dont make NS2 like Insurgency (new S: Mod) (3 replies)
  130. Alternative cloak (18 replies)
  131. Custom Loading Screens (16 replies)
  132. Gun Request & Receive GUI? (2 replies)
  133. My list of suggestions (13 replies)
  134. Quick Idea (7 replies)
  135. Static comm view height (3 replies)
  136. Remote Cameras (7 replies)
  137. A couple of suggestions. (0 replies)
  138. A new type of bunny hop (4 replies)
  139. remove bunny hopping (124 replies)
  140. Melee upgrades for rine (17 replies)
  141. NS2 SDK Question (8 replies)
  142. something to make support classes more popular (6 replies)
  143. Primed nades + Devour (21 replies)
  144. Invisible Alien + flashlight = ? (14 replies)
  145. Character Customize (0 replies)
  146. Futuristic Lights (3 replies)
  147. Handicap for Marines and aliens (5 replies)
  148. Key binds, WSAD ESDF AWER TFGH and alike (0 replies)
  149. 255 players @ NPC (3 replies)
  150. More commander options... (1 reply)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2008 Invision Power Services, Inc.