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Full Version:
Ideas and Suggestions
Unknown Worlds Forums
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Natural Selection 2
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Ideas and Suggestions
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New Starting Alien(s)
(4 replies)
Suggestions from Concerned Players
(11 replies)
Dynamic Objectives
(21 replies)
Advanced HUD/motion tracking
(10 replies)
New Race
(14 replies)
New Race (Different)
(5 replies)
mini games/skill functions
(8 replies)
Tutorial Chapters and the Modibility
(2 replies)
Frequently Discussed Topics
(2 replies)
My Idea Dump
(8 replies)
Ugly Things
(16 replies)
Sticky Chambers for NS2
(6 replies)
Dynamic Spawn Points
(10 replies)
ALIEN IMPROVEMENTS
(12 replies)
Expelling inexperience commanders?
(8 replies)
'Fixing' Commander Mode
(10 replies)
Remove motion tracking/scent of fear.
(27 replies)
Single Player Missions?
(8 replies)
Alternate Kharaa resource model
(13 replies)
Alien Environment
(3 replies)
Global Rank
(26 replies)
New Nades, throwing mechanisms
(19 replies)
Removing Infestation
(11 replies)
Portal Technology in Natural Selection
(13 replies)
NS UI
(22 replies)
Spawn killing spree
(5 replies)
New Game Mode
(5 replies)
That 1 thing...
(0 replies)
Steal TF2's anti-teamblock code
(39 replies)
Color Correction
(17 replies)
Maps need Character
(19 replies)
Death and infection
(11 replies)
Special HUD Tracker Upgrade
(4 replies)
Turrets is not run out of ammo ?
(18 replies)
The Agility Chamber
(18 replies)
Reactive music
(1 reply)
Rank insignias displayed on the marines armors?
(0 replies)
Fade clipping.
(12 replies)
Torrents and NS2
(7 replies)
Upgrade Paths
(3 replies)
Welder Cool Down
(13 replies)
General Suggestions
(4 replies)
Welding
(31 replies)
How to Fix the Commander
(8 replies)
Alien team management
(16 replies)
Nanites and Infestation
(0 replies)
Tie chamber effectiveness to hive number
(8 replies)
Slow down marines when bit on leg
(13 replies)
Genetic transfer
(7 replies)
Secondary Fire Stuff
(8 replies)
VEHICLES
(17 replies)
Deployable cameras
(5 replies)
DCs gain Umbra.
(11 replies)
Incentive for Killing RTs
(8 replies)
Light (Round 2)
(4 replies)
some Alien and Marine Ideas
(10 replies)
Time-based dynamics in maps
(1 reply)
Ranks for players (do the damn orders ;) )
(7 replies)
Briefing room
(1 reply)
Turrets;alien forms; marine forms
(3 replies)
New changed Turrets
(9 replies)
Alien attack changes
(25 replies)
Rine chain of command
(2 replies)
Respawning; and how it could (should) be explained.
(12 replies)
A potenial to end those long stand-off games... (And just a good idea)
(13 replies)
Upgrade Visuals
(7 replies)
Marines have cloack.
(4 replies)
So what about hallucinations anyway?
(12 replies)
Dynamic waypointing system
(12 replies)
Useful Flaming
(0 replies)
Some Alien upgrade restructuring
(3 replies)
some ideas
(2 replies)
NS2 Gorge and Kharaa Building.
(17 replies)
Stats, medals, and "NS friends" all in one place!
(10 replies)
New way to determine what commander sees
(4 replies)
point system
(3 replies)
Is it a skulk or not?
(4 replies)
Some Marine additions
(11 replies)
unlockable /rewards system
(4 replies)
Phasegate menu
(10 replies)
Player ability to 'ping' the minimap
(16 replies)
New Marine Attack
(7 replies)
Dynamic Maps
(27 replies)
Original movement ideas
(16 replies)
Finding my Friends inGame
(4 replies)
Spider Alien idea!
(35 replies)
Blink
(4 replies)
Sneak Preview of new NS2 weapon!
(18 replies)
Babblers in NS2
(46 replies)
talking and language
(19 replies)
Cool ideas ! Come look.... NOW!
(11 replies)
Squads
(7 replies)
TF2 Like community Features
(1 reply)
Field commander
(7 replies)
How different should NS2 be to NS1
(26 replies)
suggestion
(2 replies)
Alien Start
(32 replies)
variable length of games?
(4 replies)
Carapace snare
(2 replies)
Skulk Vision 4000
(15 replies)
Gorganot,Commander, and waiting room
(4 replies)
Better Marine Managment
(7 replies)
new form of life
(12 replies)
Alien Abilities.
(22 replies)
new form of life
(1 reply)
Sound Effects
(3 replies)
Kharaa Scent
(8 replies)
Gorge Building
(8 replies)
gorge building on walls and ceilings
(9 replies)
support for xfire game sdk's
(1 reply)
Once again a class for rines
(14 replies)
Logitech G15 Keyboard support
(9 replies)
Team sizes
(7 replies)
Gorge Defense
(6 replies)
New Marine Upgrade
(6 replies)
Light
(10 replies)
Non liniar evolution
(4 replies)
Allow spectating the commander
(13 replies)
Game Types
(8 replies)
The amount of light in maps
(42 replies)
Alien start + Commander hearing
(23 replies)
New life form
(47 replies)
Dynamic Infestation Could Expand the Hive Location Concept
(3 replies)
Gorges, Turtles? oh wut.
(0 replies)
the neck brace problem
(14 replies)
lerk lift
(17 replies)
Euphoria
(7 replies)
Custom content section
(4 replies)
Realistic Firearms
(29 replies)
NS2 Lighting!
(32 replies)
Commander Interface
(7 replies)
Egg laying
(18 replies)
commander perspective
(22 replies)
Squishy Light Ball
(11 replies)
Commander and The Nano Grid Matrix
(40 replies)
I have suggested this before
(25 replies)
Respawning Eggs
(10 replies)
Inertia, (acceleration, deceleration)
(8 replies)
Models, and/or skin textures reflecting upgrades!
(12 replies)
Single Player Stats Revisited
(14 replies)
Cool Nanite Ideas !
(15 replies)
Weapon damage and upgrades...
(35 replies)
Garry's Mod Support
(16 replies)
HDR-style Alien Flashlight
(2 replies)
Gorge Flu
(0 replies)
More Interactive maps
(4 replies)
Dropping buildings as gorgie and as commander/rine
(3 replies)
Alien Fungus Beacon Trap
(13 replies)
structure deployment
(18 replies)
Combat Mode
(5 replies)
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