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Unknown Worlds Forums > Natural Selection 2 > Ideas and Suggestions
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  1. Welding bot + squad spawning system (18 replies)
  2. small idea to add bit more realism to environement (5 replies)
  3. Who loves the skulk mouth camera view? (66 replies)
  4. Marine additions (5 replies)
  5. Other forms of gamemodes (5 replies)
  6. Third Person View For Melee (21 replies)
  7. NS2 Marine Weapons (53 replies)
  8. How to impliment the tutorial (18 replies)
  9. New "cloaking" (4 replies)
  10. NS2 Marine Weapon system (160 replies)
  11. STATIC static defenses (12 replies)
  12. Commander abilities suggestion (6 replies)
  13. Movement improvements (7 replies)
  14. Ani-adrenaline weapon suggestion (13 replies)
  15. Stunner (8 replies)
  16. Structure Cutting (11 replies)
  17. On Balancing (Dev Team Please Read) (44 replies)
  18. 2 new classes for consideration (4 replies)
  19. NS2 Spawning System (20 replies)
  20. Customizeable Character (28 replies)
  21. Structure Blocking (11 replies)
  22. Infested RT's (9 replies)
  23. Shotgun Shells types (9 replies)
  24. ideas of the fisk (7 replies)
  25. Training Camp tutorial (10 replies)
  26. Looks for marine weapons (15 replies)
  27. Balance, teamsize, and resorces (2 replies)
  28. News Integration (3 replies)
  29. Read and Discuss (17 replies)
  30. my suggestions... (4 replies)
  31. Status of Technology Release (3 replies)
  32. Help: Wireless networking (9 replies)
  33. power sorse (4 replies)
  34. Commanding (6 replies)
  35. A little indigestion... (28 replies)
  36. Lefthanded Weaponmodels (38 replies)
  37. Dynamic Upgrades (5 replies)
  38. Natural-Selection 2 Modes (6 replies)
  39. 3rd class (3 replies)
  40. redesigned fade blink (78 replies)
  41. Some Suggestions (5 replies)
  42. Aliens get Panic (17 replies)
  43. Kharaa Spawning (3 replies)
  44. Officers and NCOs (9 replies)
  45. Shotgun proximity damage (19 replies)
  46. New ideas: i know! just knick em from the current NS mods! (13 replies)
  47. Jetpack feature? (10 replies)
  48. Kharaa Zoo Madness (5 replies)
  49. NS:S Flame Thrower (98 replies)
  50. Onos able to break through walls (5 replies)
  51. Mooore atmosphere (0 replies)
  52. Flamethrowers (4 replies)
  53. NS2 cloak ideas/effects (1 reply)
  54. Alien Spawning (3 replies)
  55. NS2 horror feel, aliens able to see better in dark / fog (4 replies)
  56. Good use of NS2 shadows and flashlights (3 replies)
  57. The Hive (10 replies)
  58. Dynamic Infestation again... (30 replies)
  59. Map ideas limitations and discussion (9 replies)
  60. *Actual* discussion on new starting alien(s) (65 replies)
  61. some ideas (animations and stuff) (3 replies)
  62. Dynamic Alien Upgrades (15 replies)
  63. Knife Upgrades & Leg Implants (43 replies)
  64. Commander spells/abilities (11 replies)
  65. Commanders Spells (11 replies)
  66. Bio Man and Horseshoe crab thingy (2 replies)
  67. 'nano augmentations' and 'nanite procedures' (11 replies)
  68. Field Commanding (6 replies)
  69. Alternatives for restowers (9 replies)
  70. Plasma Technology (12 replies)
  71. Parasite Ideas (10 replies)
  72. Aliens leap ability (31 replies)
  73. Hearing the enemies voice-talk (37 replies)
  74. Alien blocking (14 replies)
  75. Lerk without limits (78 replies)
  76. A Helping Hand (11 replies)
  77. Commander repairing (12 replies)
  78. Laser Weapon, actual proposal (33 replies)
  79. Some ideas (3 replies)
  80. Wearable Structures (1 reply)
  81. Keep Air Speed (9 replies)
  82. Medal System (14 replies)
  83. Marine Shield? (1 reply)
  84. Marine.... and different other classes (14 replies)
  85. Making NS2 Territorial (36 replies)
  86. Alternate Fire (24 replies)
  87. Commander Embargo (30 replies)
  88. Breathing [Marines] (16 replies)
  89. Marine Modification & New Turrets and Chambers (6 replies)
  90. Infestation trap (24 replies)
  91. Dynamic Waypoints (14 replies)
  92. New Hive (26 replies)
  93. Territorial Music (22 replies)
  94. Mods you'd like to see for NS2 (7 replies)
  95. make the hives bigger (5 replies)
  96. Comm-Selected Tech Trees (11 replies)
  97. Commander Selection (9 replies)
  98. Power Generators (9 replies)
  99. Dual weapon (20 replies)
  100. Webbing for gorges (5 replies)
  101. Alien+"Tubes" (1 reply)
  102. Alien Upgrade Mechanics & Spawning Options (8 replies)
  103. Natural Selection Movie (34 replies)
  104. Marine commander vote (8 replies)
  105. Gorge + Onos backpack setup? (14 replies)
  106. different classes of turrets (23 replies)
  107. new alien buildings (26 replies)
  108. lerk-lift (1 reply)
  109. Avoid exposing bunny-hoping air-speed exploit in NS2 ? (10 replies)
  110. Check out an unofficial Welderbot Prototype (13 replies)
  111. new Grenades (5 replies)
  112. Marine movement (5 replies)
  113. Vehicles? Oxogen tanks? (8 replies)
  114. Alien Commander idea (5 replies)
  115. cinematic effects (9 replies)
  116. Gameplay Element (10 replies)
  117. Alien and Marine DI (3 replies)
  118. Gore (12 replies)
  119. Model rotation (5 replies)
  120. Patching (Frontiersman Ability) (17 replies)
  121. Marine Sub Commander (8 replies)
  122. NS2 Handgun ideas (59 replies)
  123. location text (5 replies)
  124. Questions about Dynamic Infestation (6 replies)
  125. Killcam (26 replies)
  126. mech suit (34 replies)
  127. New Marine Armor (3 replies)
  128. New Alien ? (6 replies)
  129. Kharaa based technology for the marines (8 replies)
  130. Squads and Camera Views (3 replies)
  131. Res AND Experience resource model (2 replies)
  132. Invisibility Dome (2 replies)
  133. Realistic Injury (29 replies)
  134. NS2 Suggestions/Ideas (1 reply)
  135. Flame Suit (4 replies)
  136. Stronger End-Games (21 replies)
  137. adapting aliens (6 replies)
  138. Game Pace (12 replies)
  139. Unchain Alien Tech (14 replies)
  140. Active Camouflage (AC) Suit (30 replies)
  141. HLTV working for commander (9 replies)
  142. Corpse Removal (13 replies)
  143. Different Voices (14 replies)
  144. Surveilance Cameras (2 replies)
  145. Weapon tracking (10 replies)
  146. Marine Sprinting mechanic (3 replies)
  147. The "Ducktape" (13 replies)
  148. bayonet (39 replies)
  149. Commander-controlled Probe/Orb (10 replies)
  150. A Female Marine Model? (9 replies)
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