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Full Version:
Ideas and Suggestions
Unknown Worlds Forums
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Natural Selection 2
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Ideas and Suggestions
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Effective Counters For 'Rine Turtles.
(19 replies)
My ideas
(2 replies)
movement and alien attack selection
(18 replies)
Alien Growth
(18 replies)
Server Browser Webservice
(9 replies)
Idea Map
(4 replies)
Volumentric SOUND/AUDIO
(17 replies)
Mechanical Aliens
(7 replies)
Visual immersion & consistency
(5 replies)
Nanite Building?
(2 replies)
heavy marine speical defence
(4 replies)
New Engine - Physics and Gameplay
(24 replies)
ready room
(18 replies)
Infested Marine
(3 replies)
The Phase Suit
(57 replies)
Combos instead of upgrades
(8 replies)
Marine corpse abilities.
(13 replies)
Alien Meld
(6 replies)
Peek & Aim
(24 replies)
if relocate then Marine Spawn=hive possible
(8 replies)
NS2 Marine Movement
(5 replies)
Organic, Uncontrollable Maps
(17 replies)
Unit cap/limit
(10 replies)
Entity Flag / Variable for Affecting One Group ONLY
(15 replies)
Marine Hierarchy: Chain of Command
(32 replies)
NS2 Map Concept: ns_eis
(26 replies)
marines and morale/fear
(23 replies)
Movement Suggestions
(30 replies)
Alternate Pistol
(4 replies)
The ranking : an ultimate solution?
(161 replies)
Help bring more aliens to NS2
(20 replies)
Just some friendly suggestions
(10 replies)
Another idea for aliens
(2 replies)
Alternate Pistol
(0 replies)
New alien concept
(7 replies)
Shields
(14 replies)
Destroying a Destructable
(3 replies)
Question
(0 replies)
Exoskeleton
(10 replies)
Photos for textures from a particle accelerator facility
(0 replies)
Messing with squad respawn times
(0 replies)
Before the big bang
(3 replies)
Door lock and destroy
(3 replies)
Squads
(8 replies)
Landmarks and landmark bonuses
(13 replies)
Target Audience
(0 replies)
Hold pistol sideways
(15 replies)
Idea about how chambers could work
(10 replies)
Perhaps a better way to let marines buy weapons?
(16 replies)
Commander Depth: Micromanagement
(35 replies)
low ammo weapons
(14 replies)
Squad respawning
(26 replies)
Vehicles
(12 replies)
Custom Gamemode: Creeping Darkness/Retribution
(3 replies)
Quorum sensing
(30 replies)
Weapon Pickup System Revision
(8 replies)
George RUSH!
(2 replies)
Skulk fanart
(4 replies)
Hardcore Mode
(6 replies)
How bout this?
(17 replies)
"Glowie" or "Floatie" fanart with slight redesign
(9 replies)
The magic ladder floating act!
(22 replies)
Advanced Hive?
(19 replies)
Weapon/Armor Customization
(0 replies)
Player Guided Infestation
(7 replies)
Upgrade requirements
(2 replies)
w_GUI Interactivity & Security Cams
(2 replies)
Aliens with weak spots
(16 replies)
in-game script editor
(1 reply)
new alien class
(6 replies)
Fade Ability Suggestions
(4 replies)
Railgun
(41 replies)
Laser add-on
(15 replies)
New alien offense creature
(7 replies)
Player Sizes
(18 replies)
Marine vs. Skulk player clips
(4 replies)
NS 2 will support a WALL-chambers ?
(21 replies)
Fogish Spore Mist( for backup and coverup )
(5 replies)
Original Lightweight Weapon Suggestions
(4 replies)
Arms Lab Upgrades Enhancement
(23 replies)
Onos/Skulk Hybrid
(46 replies)
marine prone?
(24 replies)
New use for Constellation?
(4 replies)
Dynamic infestation?
(5 replies)
onos impact
(21 replies)
Request UI
(8 replies)
Euphoria
(38 replies)
Marine Siege vs Aliens
(6 replies)
buy menu and customization
(0 replies)
An NSGuide system that works
(8 replies)
FPS point of view
(2 replies)
Dumbing down games gets you nowhere
(56 replies)
RE: Marine Weapons
(2 replies)
One-Player Options
(17 replies)
Object material properties
(7 replies)
Custom armor decoration
(17 replies)
Physics Manipulation
(32 replies)
Weld Points
(9 replies)
Makeshift Barricades
(51 replies)
Realism changes
(19 replies)
Fire, Fire, Fire!
(10 replies)
Enhanced Player Voting System (for "Skill Balance")
(27 replies)
'Realistic' reloading
(26 replies)
Holistic Matchmaking
(30 replies)
Wepon switching to pistol
(12 replies)
Enhanced Server Statistics for Server Filtering
(5 replies)
Suggestions and Ideas for NS2
(4 replies)
dynamic commander view height and level transparancy
(2 replies)
Soft Matchmaking Suite
(10 replies)
hive sight / f sight
(8 replies)
Marine Suggestions
(8 replies)
Serverside Colour Schemes
(2 replies)
armory?
(3 replies)
Umbra as shield
(36 replies)
Player Ranking of Gameplay Experience on Servers
(5 replies)
Characterization
(18 replies)
Vocifer
(7 replies)
Onos Transporter
(6 replies)
Towards a cohesive matchmaking system
(3 replies)
Marines & Aliens
(6 replies)
Off game topic slightly but....A book
(4 replies)
gorge / wombat defense movement
(11 replies)
Marine-Centric Commanding
(18 replies)
leg damage
(10 replies)
Kharaa DI Spread
(17 replies)
Vision Effects and other suggestions.
(12 replies)
Autobuild With Cooldown
(43 replies)
Remove RTs (in a sense)
(45 replies)
Unlocking?
(4 replies)
Dynamic infestation afforance - lighting
(25 replies)
3rd-Person View
(16 replies)
Left Claw , Right Claw , left mouse & right mouse
(33 replies)
Ranking System
(8 replies)
Autotaunts etc
(18 replies)
aal and apl
(4 replies)
Commanders for both sides
(6 replies)
Entity Request: res_rate_control
(23 replies)
survival
(9 replies)
Karra insignia for ready rooms
(8 replies)
Cosmetic changes in NS
(49 replies)
Dynamic infestation - chamber powers
(4 replies)
Static Defenses, and The Achilles Heel Mechanic
(65 replies)
Death Count
(72 replies)
Anti Cheating Ideas
(46 replies)
Rig
(20 replies)
Collector's Edition for NS
(36 replies)
more modes in the game
(15 replies)
Munch 'n' post.
(21 replies)
"give res 10"
(10 replies)
Marines VS Marines or Aliens VS Aliens
(32 replies)
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