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> Natural Selection 2 News Update - Friday Update - Build 137 and Sound Montages
Max
post Feb 19 2010, 05:27 PM
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Please post comments on the topic Natural Selection 2 News Update - Friday Update - Build 137 and Sound Montages here


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Max McGuire
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FuzionMonkey
post Feb 20 2010, 02:15 AM
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Wow, these sound are great! Just from listening to these I really get the feel of the NS2 atmosphere.

Are the gun sounds from a commercial library or did you make them yourselves?

I think I will miss the old beacon sound though. But if I heard correctly you are re-using a couple of gorge sounds :)

This post has been edited by FuzionMonkey: Feb 20 2010, 02:21 AM
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slayer20
post Feb 20 2010, 02:16 AM
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Sounds = Mind Blown


The editor has some bugs now though.

When using just about any tool everything goes black.

This post has been edited by slayer20: Feb 20 2010, 02:16 AM


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friedricekid
post Feb 20 2010, 02:20 AM
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sounds were TOTALLY awesome.
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WarLover
post Feb 20 2010, 02:22 AM
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Amazing sound quality.


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Cricket
post Feb 20 2010, 02:23 AM
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Amazing sounds! I really loved the alien noises, I'm assuming that one kind of squawky-honk in there was a gorge. At least I think that's what a gorge would sound like. Stuff like this gets me so excited to try the game out. Great update!
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slayer20
post Feb 20 2010, 02:24 AM
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QUOTE (Cricket @ Feb 20 2010, 01:23 AM) *
Amazing sounds! I really loved the alien noises, I'm assuming that one kind of squawky-honk in there was a gorge. At least I think that's what a gorge would sound like. Stuff like this gets me so excited to try the game out. Great update!


The gorge makes a noise in the Alpha trailer. I believe it's the same one.


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ChuckstarNL
post Feb 20 2010, 02:29 AM
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WOW! The sounds are so awesome! My favorite is the alarm sound, it sounds so dramatic without blowing your ears off.


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noncomposmentis
post Feb 20 2010, 02:31 AM
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Simon looks like the lost twin brother of someone I went to high school with, even down to the headband.

Anyway, sound makes a big difference in games, and I can't wait to hear these in game. The alien attack sounds were really satisfying.


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locallyunscene
post Feb 20 2010, 02:31 AM
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That distress beacon sound is so frantic I love it. I'll probably freak out the first time I hear it in game.

Also that shotgun blast at the beginning had some meat to it. I hope the feel of the sg matches up.

This post has been edited by locallyunscene: Feb 20 2010, 02:32 AM


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Pampelmuse
post Feb 20 2010, 02:36 AM
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the samples are amazing <3
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NeutralX2
post Feb 20 2010, 02:38 AM
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Wow, I am really impressed.


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Mr. Epic
post Feb 20 2010, 02:38 AM
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Effects sound great! I have a comment about the ambient music but would like to know the authors thoughts on the matter. Is there any way I can contact him?
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s0k
post Feb 20 2010, 02:42 AM
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Kamakazi was definitely the right guy for the job. I'm really impressed. For being new creations, the sounds maintain that classic feel -- what we expect from shooters -- but they have this sense of sharp urgency to them. The sense of urgency you'd expect from an aesthetically dark, fast-paced game like Natural Selection. Artistic consistency throughout a game is really important to me, the different elements need to work together, and I feel like you guys are nailing it.

Anyway, keep up the great work.

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zh`
post Feb 20 2010, 02:50 AM
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Amazing stuff, can't wait to hear them in-game.
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S_Badguy
post Feb 20 2010, 02:54 AM
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Excellent sounding. I really hope there are some good distressful marine death sounds to push immersion further!


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Frhoe
post Feb 20 2010, 02:55 AM
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Great job Kamakazi, if you were closer to Canada, i'd ask you out on a mandate, and talk to you about NS2 and the works. :)


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enf0rcer
post Feb 20 2010, 02:56 AM
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Oh sound libraries, stalker was so bad for that... what horrible sound effects it had. This on the other hand is great. I love that your (Simon's) printer, CD player, fruit mutilations are going to be in the game. I bet foley stuff is fun to do.. SMASH IT WITH A HAMMER.

It sounded like you used a reversed clip of your own voice (starting at :50 in the alien montage). It didn't sound bad but I think reversed sounds stick out like a sore thumb. Especially when you went to such lengths to modify and synth everything else so well.

also I thought I heard a Tauntaun... :P


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1mannARMEE
post Feb 20 2010, 02:57 AM
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Great stuff thank you for the update. Nearly feels like old times with the audio casts :)


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Atone
post Feb 20 2010, 03:01 AM
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As much as I was hoping for a lerk reveal, this is pretty satisfying. Even if you completely fail to deliver on the game play, at least we know it's going to look and sound great. :p
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