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Feb 2 2010, 07:03 PM
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#1
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![]() Technical Director, Unknown Worlds Entertainment ![]() ![]() ![]() Group: Super Administrators Posts: 1,191 Joined: 15-March 02 From: San Francisco, CA Member No.: 318 |
Please post comments on the topic Development Blog Update - Spark Engine Questions and Answers #1 here
-------------------- Max McGuire
Technical Director, Unknown Worlds Entertainment |
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Feb 3 2010, 01:30 AM
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#2
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![]() Minion Group: Constellation Posts: 208 Joined: 25-February 05 From: Phoeniz, AZ Member No.: 42,384 |
Neat Info. In regards to the whole toolset encompassed in the Spark Engine, I cant think of a modern engine that ONLY consists of graphics rendering. Think Unreal 3 - has tons of software that comes with it, etc. The entire development aspect is still called the Unreal3 engine.
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Feb 3 2010, 01:32 AM
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#3
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![]() I can mspaint ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,068 Joined: 23-May 03 From: Oztrealia Member No.: 16,635 |
Please post comments on the topic Development Blog Update - Spark Engine Questions and Answers #1 here <3 UWE keep up the good work guys :D -------------------- thou shall slide!
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Feb 3 2010, 01:38 AM
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#4
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![]() Dark Minion Group: Constellation Posts: 443 Joined: 26-September 03 Member No.: 21,233 |
"...we wanted to make sure the technology was flexible enough that we wouldn't have to start again from scratch for the next game."
NS3 confirmed? -------------------- The Frontiersman: To boldly kill what no man has killed before.
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Feb 3 2010, 01:42 AM
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#5
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![]() Feeder of Trolls Group: Constellation Posts: 4,022 Joined: 25-December 02 From: Rhode Island Member No.: 11,528 |
Cool update Max! Interesting idea crowdsourcing the windows specific bits.
-------------------- It's not an easy balance to achieve, but we do want to make a game that will be both the best competitive game since Starcraft and also one that many people can enjoy casually without being in a clan or an experienced or knowledgeable NS player. That's the goal at least! - NS in game name - tilde - My Steam Id Page - . |
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Feb 3 2010, 01:46 AM
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#6
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![]() Minion ![]() ![]() Group: Members Posts: 321 Joined: 14-November 04 Member No.: 32,773 |
Yay, a Max post! I'm sure the one or two Mac and Linux gamers will be pleased by the cross-platform talk.
-------------------- The care of human life and happiness, and not their destruction, is the first and only object of good government.
- Thomas Jefferson |
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Feb 3 2010, 02:19 AM
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#7
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Beast ![]() Group: Members Posts: 87 Joined: 1-June 09 Member No.: 67,611 |
After looking at http://www.steampowered.com/steamworks/index.php I have a Few Q's regarding steamworks:
Does integrating Steamworks mean the game will be attached to our steam accounts like say DoW2 or MW2 is? Will updates/DLC/patches etc download from steam content servers automatically or will we do it manually from UWE? What about the inclusion of things like Steam Cloud, VAC, in-game voice, Steam Community, Stats, and Achievements? Thanks. |
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Feb 3 2010, 02:36 AM
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#8
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![]() Minion ![]() ![]() Group: Members Posts: 382 Joined: 16-April 09 Member No.: 67,200 |
great blog max allthough I didnt send my questions ( cause I just found out 1 hour ago ) to you I got most of them answeard more or less.
keep up the good work and Im looking forward another blog from ya. |
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Feb 3 2010, 03:07 AM
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#9
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Hatchling Group: Members Posts: 1 Joined: 3-February 10 Member No.: 70,407 |
Releasing the DirectDraw specific layers sounds like a really interesting idea!
I would really like to help contribute porting the layer to OpenGL so that I can have it run on Linux. |
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Feb 3 2010, 03:20 AM
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#10
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![]() Minion ![]() ![]() Group: Members Posts: 208 Joined: 8-August 07 From: Sydney, Australia Member No.: 61,827 |
Good blog Max; thanks for the clarification on steamworks and other OS support.
Looking forward to the next few posts! -------------------- Natural Selection 2 Mapping, Downloads & Tutorials - www.ns2res.com
#NS2Mapping (Gamesurge) ![]() aka @lPh@+OmEg@ |
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Feb 3 2010, 03:26 AM
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#11
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![]() Foul Beast ![]() Group: Members Posts: 106 Joined: 27-March 09 From: St George, QLD, Australia Member No.: 66,917 |
Steamworks confirmation? You've made my day.
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Feb 3 2010, 03:34 AM
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#12
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![]() teh Bob Group: Playtester Posts: 2,265 Joined: 2-October 02 From: Utah Member No.: 1,405 |
So glad to hear you've been working equally hard on the game! :)
-------------------- ![]() |
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Feb 3 2010, 03:47 AM
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#13
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Hatchling Group: Members Posts: 1 Joined: 11-November 06 Member No.: 58,525 |
Very cool update. As a programmer (dont do games though) it is very cool hearing about the technology used. I am glad your not working on the engine alone anymore. That would be enough to make someone go bald in no time (unless your John Carmack). You guys should get someone dedicated to work on the tools so you guys dont have to ###### around with wxWidgets either. Anyways, hope progress is being made.
More updates like this. |
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Feb 3 2010, 04:30 AM
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#14
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![]() Beast Group: Constellation Posts: 76 Joined: 15-December 02 From: Canada Member No.: 10,836 |
-------------------- That be Cap'n Gorge to you ya scallywag! Yaaaar! |
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Feb 3 2010, 04:33 AM
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#15
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Dark Queen Group: Constellation Posts: 791 Joined: 1-August 03 From: US North East Member No.: 18,660 |
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Feb 3 2010, 05:47 AM
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#16
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Drone Group: Members Posts: 13 Joined: 14-June 09 Member No.: 67,833 |
"...we wanted to make sure the technology was flexible enough that we wouldn't have to start again from scratch for the next game." NS3 confirmed? More like The The Zen of Sudoku 2: The Revenge Gaiden Edit: sorry always sucks when someone beats you to the joke when you don't read all the posts This post has been edited by oblivion is at hand: Feb 3 2010, 05:48 AM |
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Feb 3 2010, 06:15 AM
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#17
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![]() Minion ![]() ![]() Group: Members Posts: 321 Joined: 14-November 04 Member No.: 32,773 |
preorder for the NS2 DLC. You joke, but if this game was made by EA.................. -------------------- The care of human life and happiness, and not their destruction, is the first and only object of good government.
- Thomas Jefferson |
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Feb 3 2010, 08:05 AM
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#18
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![]() Drone Group: Members Posts: 21 Joined: 31-August 04 From: sweden Member No.: 31,063 |
if you opensource the windows DirectX graphics code, there will be a community port to OpenGL (and it will be a PR stunt too). and i can live with typeing in the server adress.
its just to run steam under wine to check the servers there and copy paste to the Linux client. its very ugly but it will work! This post has been edited by Dakilla: Feb 3 2010, 08:10 AM |
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Feb 3 2010, 08:29 AM
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#19
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Hatchling Group: Members Posts: 1 Joined: 8-January 10 Member No.: 69,971 |
maybe you could use XQF as a server-browser on linux?
the project seem quite dead, but it is actually stable and useable and maybe adding a new game to it will be less effort than providing your own server-browser? also: releasing the low-level api and having it ported by community-members is ++good! be sure to announce this in #icculus.org in freenode to get some high-grade game-developers/porters interested in this! This post has been edited by booiiing: Feb 3 2010, 08:31 AM |
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Feb 3 2010, 11:20 AM
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#20
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![]() Beast ![]() Group: Members Posts: 54 Joined: 18-October 09 Member No.: 69,079 |
Good to hear you're going to supporting other platforms *eventually* if nothing else we're a patient bunch, and it's understandable that you need the revenue from this ASAP. Money is autonomy.
PS - any word on Valve porting games to Linux, or was that all just wishful thinking and misinterpretation? This post has been edited by wilbefast: Feb 3 2010, 11:21 AM |
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| Lo-Fi Version | Time is now: 2nd September 2010 - 06:14 PM |