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> Natural Selection 2 News Update - Knife + Pistol = Taser?
Flayra
post Jul 22 2009, 07:58 PM
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Please post comments on the topic Natural Selection 2 News Update - Knife + Pistol = Taser? here


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Matt Regan
post Jul 22 2009, 09:02 PM
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Don't tase me bro!
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Rzr
post Jul 22 2009, 09:03 PM
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Uber uber uber uber uber awsome tyvm

Something tells me I´ll be playing NS2 for 10 years or more

This post has been edited by Rzr: Jul 22 2009, 09:05 PM


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locallyunscene
post Jul 22 2009, 09:04 PM
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If you hadn't prepped this in a twitter I would swear to god you're trolling the community.

In all seriousness I see the function of it, and like the elegance of the electrodes falling off on faster moving targets. Wouldn't have expected it though.

R.I.P. Pistol.


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It's not an easy balance to achieve, but we do want to make a game that will be both the best competitive game since Starcraft and also one that many people can enjoy casually without being in a clan or an experienced or knowledgeable NS player. That's the goal at least!


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KungFuDiscoMonke...
post Jul 22 2009, 09:07 PM
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QUOTE (Matt Regan @ Jul 22 2009, 12:02 PM) *
Don't tase me bro!

lol

Sounds interesting. I look forward to trying it out.

This post has been edited by KungFuDiscoMonkey: Jul 22 2009, 09:07 PM


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DruBo
post Jul 22 2009, 09:08 PM
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So, what's the distinction between the close range melee mode of the taser, and the welder? Are they the same thing?
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dux
post Jul 22 2009, 09:10 PM
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QUOTE (Matt Regan @ Jul 22 2009, 02:02 PM) *
Don't tase me bro!


I just TASED you. In the ASS!


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c0ke
post Jul 22 2009, 09:12 PM
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will the taser also replace the GL?


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Rzr
post Jul 22 2009, 09:13 PM
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QUOTE (DruBo @ Jul 22 2009, 04:08 PM) *
So, what's the distinction between the close range melee mode of the taser, and the welder? Are they the same thing?


I hope the welder doesn´t do meele damage


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Khaze
post Jul 22 2009, 09:14 PM
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I like it. It's different. Knife + Pistol works, but it's the easy way out.
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dux
post Jul 22 2009, 09:14 PM
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QUOTE (c0ke @ Jul 22 2009, 02:12 PM) *
will the taser also replace the GL?


No, it won't.


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TheLord
post Jul 22 2009, 09:17 PM
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I like the general design but please dont add "stuns" to NS2.. Stuns are pretty damn annoying, look at the WoW childs crying about rogues.. ;)

QUOTE
I hope the welder doesn´t do meele damage


I hope it does so you can counter the gorgerushes with welderrushes! :D
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Rzr
post Jul 22 2009, 09:18 PM
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QUOTE (Khaze @ Jul 22 2009, 04:14 PM) *
I like it. It's different. Knife + Pistol works, but it's the easy way out.


+ You don´t have to switch weapons and get to electrify ppl *thumbs up*


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Mikeaza
post Jul 22 2009, 09:23 PM
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QUOTE
The knife in NS1 wasn't originally part of the game. I realized early in playtests why most or all FPS games have a melee weapon that you spawn with - when you run out of ammo you need to have a CHANCE to defeat other players. This was magnified in NS1 where you could be out in the field and reliant on another player (the Commander) to give you ammo. So we knew we need a melee weapon in NS2.


Does this mean the futur comm in NS2 won't drop any ammos or medpacks ? If so, do you plan on other things to entertain the comm or at least make it a fun/cool/skillfull class to play ?

This post has been edited by Mikeaza: Jul 22 2009, 09:25 PM
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gamakun
post Jul 22 2009, 09:27 PM
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I love the taser, its such a fresh idea with its functions. I just hope the tutorial for NS2 explains everything neatly. Awesome update!


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GDWhite
post Jul 22 2009, 09:28 PM
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QUOTE (Mikeaza @ Jul 22 2009, 11:23 AM) *
Does this mean the futur comm in NS2 won't drop any ammos or medpacks ?

That was not insinuated, at all.


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QUOTE (Squeal_Like_A_Pig @ Jun 10 2010, 09:47 PM) *
And the nice thing is, since it's just a game, you aren't going to get a sore hand from playing NS2, unless you are gripping the mouse too tightly and playing for hours and hours on end. Which hopefully you will be when it comes out : )
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Rzr
post Jul 22 2009, 09:31 PM
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I have a question! Can someone electrify through another persons transponders? would make sense to me

for instance: someone manages to hit a lerk with transponders (suposedly hard thing to do), so everyone near can electrify it at the same time before it falls off.


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Raza.
post Jul 22 2009, 09:32 PM
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QUOTE (Mikeaza @ Jul 22 2009, 09:23 PM) *
Does this mean the futur comm in NS2 won't drop any ammos or medpacks ? If so, do you plan on other things to entertain the comm or at least make it a fun/cool/skillfull class to play ?


That was just the explanaition for why they added the knife to NS1.

This post has been edited by Razagal: Jul 22 2009, 09:32 PM


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Jimmis
post Jul 22 2009, 09:34 PM
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Rzr
post Jul 22 2009, 09:35 PM
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QUOTE (Jimmis @ Jul 22 2009, 04:34 PM) *
wow flayra, just ruin the game more, what the hell is this ######


Hey troll, explain why you don´t like it


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