Xenocide
From NS community wiki
The skulk becomes a marine-seeking missile with a short fuse. The fire button activates a chemical reaction: After a 2 second delay, the skulk explodes, doing heavy damage to everything in a 500 unit radius, and obliterating itself in the act. If killed before it can explode, the explosion does not occur.
- Damage: 200 AoE
- Radius: 500
- Rate of fire: N/A
- Energy cost: 70%
- Hive Level: 3
Observations
Chemical glands crack open and mix in the center of the Skulk's body, foaming and expanding so rapidly that its body explodes. Though the force of the explosion is itself enough to kill even a heavily armored marine, the Skulk's bones are also specially evolved to splinter into tiny shards. A well placed, well timed xenocide can obliterate an entire squad. The concussive force of the blast makes it twice as effective against marine structures.
Note: Kills made with Xenocide are shown as "Divine Wind" in the console.
