Xenocide

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The skulk becomes a marine-seeking missile with a short fuse. The fire button activates a chemical reaction: After a 2 second delay, the skulk explodes, doing heavy damage to everything in a 500 unit radius, and obliterating itself in the act. If killed before it can explode, the explosion does not occur.

  • Damage: 200 AoE
  • Radius: 500
  • Rate of fire: N/A
  • Energy cost: 70%
  • Hive Level: 3

Note: Kills made with Xenocide are shown as "Divine Wind" in the console.

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