Version 3.2 Beta 2

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Contents

January 8th, 2006 - Natural Selection Version 3.2 Beta 2

Balance Changes

  • Reduced Marine RT Health from 6000 to 5000.
  • Increased Onos HP from 700 to 950.
  • DC Limit: each entity can be healed by only one DC per tick.
  • Each DC heals 10 + 3% per tick, an extra 2% over beta1.
  • The third hive grants an armor bonus equal to the 3.1 armor bonus.

Bugfixes

  • Fixed: Spectator names replaced with cam view name.
  • Fixed a bug where targetondeath was not firing when hives died. ( Thanks Kouji_San )
  • Added ns_shiva to mapcycle.txt.

Other Changes

  • Remove LMG icon from scoreboard.
  • Increase the points awared for killing an RT from 3 to 5.
  • Gorge spit activates 'the enemy approaches' on a building hive.
  • Player sprites on the minimap now have a border to make them more visible.

Map Changes

  • Updated ns_caged
    • Re-added the weldable between Purification and Vent (Central to Vent is still just a breakable).
    • Removed the Upper Sewer Opening to the Vent into Marine Start.
    • Adjusted the location of the Sewer Hive Res Node.
  • Updated ns_lucid
    • Fixed several clipping issues.
    • Filled in the alcove behind Nemesis Hive.
    • Fixed HOM near Void hive.
    • Fixed minimap for cl_lablemaps 0.
  • Updated ns_machina
    • Fixed readyroom bug.
    • Fixed sunlight in Tau Ceti
    • Fixed dropping problems for commander in Tau Ceti.
    • Fixed sinking behind hive in Mausoleum, by making it unbuildable on the transparent infestation.
    • Fixed some commander view irregularities.
    • Fixed not being able to leap from The Pit floor.
    • Fixed various stuck points.
    • Fixed being able to walk/jump along the edge of Circumn.
    • Added vent from Mausoleum hive to Turning Point, to Otherside.
    • Added ledges to the base of two 'chutes' - one from Maus, one from Turning Point.
    • Added ledges along the edge of the chasm in Crater to act as a safety net for fades & jetpackers.
    • Added a very minor vent system to Marine Start.
    • Added infestation to Mausoleum hive, intended to provide camoflauge/cover for aliens.
    • Added a ladder to The Pit from which players can jump into the vent there, allowing them to cross to Southern Shell over the chasm.
    • Added a large grating across the chasm in Crater, from one chute exit to a vent entrance to The Pit. Essentially is a vent from Southern Shell to The Pit, but can also be considered a path in its own right (if a very precarious one).
    • Added weld to The Pit. Marines can now make the two pillars descend into the floor for better room coverage.
    • Many ladders introduced allowing floor-bound aliens to access the vents in hives.
    • Added some blocking architecture to the marine start in an effort to reduce fade/lerk dominance.
    • Removed pit beneath Imine Falls, replaced with water.
    • Removed a path in The Pit area, to simplify.
    • Removed lift in Crater, and cut off the walkway before reaching the Destroyer.
    • Replaced lift to The Pit (from Snakes Body) with a large slope.
    • Made cosmetic changes to Crater South - Destroyer.
    • Detailed Turning Point, The Approach, Southern Shell, and Otherside.
    • Slight visual addition to Circumn.
    • Made some cosmetic changes to Angels Grave.
    • The two-part bar door will now kill anyone who blocks it.
    • Enlarged minimap (thanks JazzX).
    • Rotating lift has been replaced with a more stable train-lift.
    • Northern Shell's lighting has been somewhat redone for better visibility. Still a WIP.
    • Redirected vent from Ceti Noon to The Pit - now goes from Ceti Noon to Barren.
    • Expanded Tau Ceti.
    • Opened up a wall between Snakes Tail and Central Node Descent.
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