Version 3.0 Beta 4

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April 26th, 2004 - Natural Selection Version 3.0 Beta 4

  • Combat changes:
    • Removed wave spawn to shorten game length (only one person spawning at a time).
    • Increased unlock hive ability 3 cost from 1 to 2
    • Aliens now gain experience slowly over time
  • Bast is back!! Completely-remade ns_bast, with much better server performance/pings (thanks Mendasp and the entire crew!)
  • ns_metal update from Quazilin (update 10)
    • New "Supply way"
    • Smaller "Storage D"
    • New res
    • More infestation/Tweaks
    • Added steam bursts with sfx
  • Lerk gestation time lowered from 28 to 20 seconds
  • Fixed bug where player angles weren't set properly on spawn (bug # 559, thanks XP-Cagey!)
  • Phase 1 of the Big Unannounced System. Details coming soon.
  • Fixed bug where joysticks weren't able to rotate the player view (thanks XP-Cagey!)
  • Fixed voice comm labels so they can be read more easily (always black text).
  • Changed commander voice comm label to white to differentiate him (soldiers are blue).
  • Reduced number of entities in ns_tanith from 394 to 264 for improved server performance (thanks tommyd!)
  • No longer play client-side sparks or bullet impact particles on client when shotgun pellets hit a player or water (graphical bug only)
  • Fixed bug where lone marines tended to spawn at some spawns more then others (Combat)
  • Fixed bug where pop-up menu costs weren't visible for alien players (NS mode, bug #471)
  • Removed unneeded HL commands (third-person camera exploit, timerefresh, gl_monolights, gl_overbright, gl_clear, cl_nosmooth, cl_smoothtime). Bug #101.
  • Fixed bug where marines could phase to a recycling phase gate (bug #554)
  • Final version of ns_agora (thanks Kawak!)
    • Added more covers in Tunnel and Cargo
    • Added new vents
    • New Sewer Hive and New "Main Generator" (so there is some changes in the layout for this side of the map)
    • Added a ladder near "Freight Elevator Access" , but Marines need to weld a door to acces it.
    • The vent leading to "The Wedge" from tunnel is now weldable.
    • Fixed "Onos getting stuck" in "The Pit"
    • Added/modified lots of little things here and there
  • Removed energy cost for lerk flight (to encourage flight while using abilities)
  • Lag no longer allows exploit where research is done on wrong building / current comm chair can no longer be recycled (bug# 199)
  • New welder, machine gun, pistol, hmg, metabolize and shotty sounds from MadMaxx
    • Tweak welder ROF for variety
    • Hand grenade sounds
  • Improved HLTV support. Blips still aren't drawing on the overview map, and some of the UI controls don't work very well, but it should be useable. More to come.
  • Updated ns_eclipse (thanks KungFuSquirrel!)
    • New vent added between South Loop/Maintenance Vent and Keyhole
    • New vent added between South Loop and Computer Core
    • New weldable added on South Loop/Computer Core vent
    • Old Triad pits/effects restored
    • Old skylights near marine spawn restored
    • Restored ns_eclipse.wad
    • Various texture usage optimizations
    • Adjusted Triad layout to allow better res defense (experimental)
    • Restored doors in marine spawn
    • restructured active side of Marine Spawn
    • Moved Marine spawns closer to CC
    • CC moved out of alcove
    • Atmospheric adjustments to hives
  • Updated ns_veil (thanks KungFuSquirrel!)
    • Expanded Marine Spawn
    • Lowered "Pink Monster" in Marine Spawn
    • Fixed embarrassing "Eclipse Logo Backwards in my Own Map" problem... Doh.
    • Removed North Loop
    • Texture usage optimizations
    • Repaired remaining Onos stick points (I hope!)
    • Removed all chairs in front of computer panels
    • New vents (find/learn them yourselves ;) )
    • Some added infestation in hive areas
    • Layout/architecture tweaks near Pipeline
    • Weldables added to Nanogrid Status
  • Updated ns_nothing (thanks KungFuSquirrel!)
    • Elevators changed to func_doors
  • Upgrading a turret factory no longer restores all its hit points (bug #539)
  • Items no longer sink through the world when placed against slopes, items can now be placed at up to 45 degrees, on stairs, etc. (bug #291, bug #527)
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