Version 3.0 Beta 4
From NS community wiki
April 26th, 2004 - Natural Selection Version 3.0 Beta 4
- Combat changes:
- Removed wave spawn to shorten game length (only one person spawning at a time).
- Increased unlock hive ability 3 cost from 1 to 2
- Aliens now gain experience slowly over time
- Bast is back!! Completely-remade ns_bast, with much better server performance/pings (thanks Mendasp and the entire crew!)
- ns_metal update from Quazilin (update 10)
- New "Supply way"
- Smaller "Storage D"
- New res
- More infestation/Tweaks
- Added steam bursts with sfx
- Lerk gestation time lowered from 28 to 20 seconds
- Fixed bug where player angles weren't set properly on spawn (bug # 559, thanks XP-Cagey!)
- Phase 1 of the Big Unannounced System. Details coming soon.
- Fixed bug where joysticks weren't able to rotate the player view (thanks XP-Cagey!)
- Fixed voice comm labels so they can be read more easily (always black text).
- Changed commander voice comm label to white to differentiate him (soldiers are blue).
- Reduced number of entities in ns_tanith from 394 to 264 for improved server performance (thanks tommyd!)
- No longer play client-side sparks or bullet impact particles on client when shotgun pellets hit a player or water (graphical bug only)
- Fixed bug where lone marines tended to spawn at some spawns more then others (Combat)
- Fixed bug where pop-up menu costs weren't visible for alien players (NS mode, bug #471)
- Removed unneeded HL commands (third-person camera exploit, timerefresh, gl_monolights, gl_overbright, gl_clear, cl_nosmooth, cl_smoothtime). Bug #101.
- Fixed bug where marines could phase to a recycling phase gate (bug #554)
- Final version of ns_agora (thanks Kawak!)
- Added more covers in Tunnel and Cargo
- Added new vents
- New Sewer Hive and New "Main Generator" (so there is some changes in the layout for this side of the map)
- Added a ladder near "Freight Elevator Access" , but Marines need to weld a door to acces it.
- The vent leading to "The Wedge" from tunnel is now weldable.
- Fixed "Onos getting stuck" in "The Pit"
- Added/modified lots of little things here and there
- Removed energy cost for lerk flight (to encourage flight while using abilities)
- Lag no longer allows exploit where research is done on wrong building / current comm chair can no longer be recycled (bug# 199)
- New welder, machine gun, pistol, hmg, metabolize and shotty sounds from MadMaxx
- Tweak welder ROF for variety
- Hand grenade sounds
- Improved HLTV support. Blips still aren't drawing on the overview map, and some of the UI controls don't work very well, but it should be useable. More to come.
- Updated ns_eclipse (thanks KungFuSquirrel!)
- New vent added between South Loop/Maintenance Vent and Keyhole
- New vent added between South Loop and Computer Core
- New weldable added on South Loop/Computer Core vent
- Old Triad pits/effects restored
- Old skylights near marine spawn restored
- Restored ns_eclipse.wad
- Various texture usage optimizations
- Adjusted Triad layout to allow better res defense (experimental)
- Restored doors in marine spawn
- restructured active side of Marine Spawn
- Moved Marine spawns closer to CC
- CC moved out of alcove
- Atmospheric adjustments to hives
- Updated ns_veil (thanks KungFuSquirrel!)
- Expanded Marine Spawn
- Lowered "Pink Monster" in Marine Spawn
- Fixed embarrassing "Eclipse Logo Backwards in my Own Map" problem... Doh.
- Removed North Loop
- Texture usage optimizations
- Repaired remaining Onos stick points (I hope!)
- Removed all chairs in front of computer panels
- New vents (find/learn them yourselves ;) )
- Some added infestation in hive areas
- Layout/architecture tweaks near Pipeline
- Weldables added to Nanogrid Status
- Updated ns_nothing (thanks KungFuSquirrel!)
- Elevators changed to func_doors
- Upgrading a turret factory no longer restores all its hit points (bug #539)
- Items no longer sink through the world when placed against slopes, items can now be placed at up to 45 degrees, on stairs, etc. (bug #291, bug #527)