Version 3.0 Beta 2
From NS community wiki
January 30th, 2004 - Natural Selection Version 3.0 Beta 2
- Changed Combat respawn system. Players now respawn in bigger waves, and time to wait depends only on team size (so smaller games spawn faster). Spawn times vary from around 6 seconds (1v1) to 20 seconds (16v16).
- The return of the Gorge to Combat! This should address the problem where marines can heal their CC easily while the aliens cannot.
- Fixed bug in UTIL_SharedRandomFloat that fixes bug where bullet holes were firing with perfect accuracy for everyone but the shooter (bug #233)
- Changed catalyst packs so they no longer do damage to recipient
- Fixed bug where holding walk key while cloaked sometimes allowed you to move too fast and uncloak you
- Halved acid rocket damage and energy cost (to make rockets more fun to use)
- Fixed bug where lerk sometimes showed spike model
- Fixed bug where aliens sometimes spawned with the wrong weapon selected (bug #249)
- Increased Fade stats from 250/100 to 300/150 (+33% damage capacity)
- Increased Onos stats from 700/500 to 700/600
- Increased cost of heavy armor to 2 levels (Combat)
- Increased redemption chance from 30% per second per level to 35% per second per level
- Experience is again awarded for repairing the CC or healing the hive (currently 1/3 the amount). Removed faster hive healing in Combat to compensate.
- Changed welder to have a random ROF (gameplay effects should be unchanged)
- New welder sound
- Electricity damage reduced from 25 to 20 (to compensate for increased range)
- Scan upgrade can no longer be purchased multiple times in Combat (bug #478)
- Fixed bug where options on the pop-up menu looked like they were available before they actually were (also bug #478) (should also fix bug where prices weren't shown in NS mode)
- Fixed issues with alien pop-up menu in NS mode (bug #471)
- Fixed bug where aliens with level 3 movement upgrades were taking 1/2 damage from turrets (Thanks Fortuna Wolf!)
- Added missing credits list to ns_agora
- Fixed bug where Metabolize interfered with regeneration (bug #356)
- Fixed bug where Metabolize cost more energy to use then energy it gave back
- Changed hive healing so it now scales healing by the target's hitpoints (the hive now heals 6% of a player's hitpoints per second)
- Changed "kills" to be actual number of players killed, not adjusted for type/level of lifeform (thanks Lux!)
- Removed mp_spawninvul variable (it defaulted to 0 before so this won't change most servers)
- Installer fixes (WON/multiple Steam ids)
- Temporarily removed playback of intro movies until we figure out how to encode them properly
- Updated ns_metal (thanks quazilin!)
- Tweaks
- Fixed crash bug when cheats were enabled
- Updated ns_nancy (thanks Lazer!)
- Added ladder to vent outside of Marine Start. (the "death vent")
- Port Hive lowered a little, south wall moved back in to be a little more like the 1.x version.
- Made Subspace vent even more gorge friendly.
- Better clipping on ceilings of hallways so getting into the ceiling vents becomes a lot more possible without leap.
- Lowered r_speeds, and other assorted tweaks.
- Added a few things to the readyroom... :]
- Updated co_pulse (thanks tommyd!)
- Improved marine spawn point locations
- Added more room to the marine start
- Updated ns_tanith (thanks tommyd!)
- Removed welds near waste hive to prevent marine camping
- Fixed in-the-void siege/building exploit near fusion hive
- Fixed vent-siege-building in new vent by waste hive