Version 1.02

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November 16th, 2002 - Natural Selection Version 1.02

  • Improved server performance by around 50%. You'll see lower pings, and servers with more players.
  • Rename avhplayer to player (potentially better compatibility with Adminmod and other 3rd party programs).
  • Change default vote percent from 30% to 40% and minvotes from 2 to 3.
  • Fixed bug where parasite could hurt own team.
  • Fixed bug which allowed players to damage their own structures with gunfire.
  • Updated code to be more compatible with Adminmod under win32 (dynamic cast issues). It may still not work under some configurations and work continues on it.
  • Enhanced hive sight changed so it's useful at upgrade levels 1 and 2.
  • Updated NS to use the HL standard logging specification for server ops and for PsychoStats compatibility (http://www.hlstats.org/logs). More work may be needed for better Psychostats compatibility.
  • Removed draw numeric damage events.
  • Sighted buildings no longer show in hive sight (still show up with parasite, but prevents flood when alien views heavily populated area).
  • Fixed exploit where +using a building could speed up research of a technology.
  • Preserve health and armor percentages when evolving.
  • Don't allow gorge to heal buildings before they are built.
  • Reduced chance of server overflow (crash) when large games (24+ players) end.
  • Fixed marine armor upgrades (previously, researching armor upgrades wouldn't give you that armor unless you were welded first).
  • Added mp_logdetail (0-3).
  • Changed the alien ability anti-exploit code to try to co-exist with scripters.
  • Turned off team-balance when in tourny mode.
  • Renamed ns_authicons to mp_authicons, renamed ns_eastereggchance to mp_eastereggchance for consistency.
  • Defensive chambers now only heal up to three nearby buildings or players per tick (prevents undestructible Walls of Lame). Targets are chosen randomly.
  • Cleanup babblers on game reset.
  • Built with compiler optimizations (linux).
  • Spectators now hear spectators, their observer target and teammates of their observer target.
  • Networking changes that could result in CPU performance improvements (instead of tracking, storing and queuing network messages, they are sent immediately).
  • All players can all hear all other players talking before countdown starts.
  • Tournament mode start changes to make it easier to coordinate and start a game. It will only start when players are on both teams, when the teams are equal, and when both teams have said they are ready. A team is ready when one member of their team cheats "ready" (case important). All players can hear all other players before the countdown starts, so spectators and players and coordinate. Once the countdown starts, the map resets, and enemies can't talk to each other, like usual.
  • Spectators get end-game victory sound and message.
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