Version 1.01

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November 6th, 2002 - Natural Selection Version 1.01

  • Improved server performance by 20-30% (should result in slightly less lag, more changes still to come in this area
  • Moved all gameplay constants into server code, so economy and balance will be identical on all servers
  • Added auto team-balance: you are not allowed to join a team if joining it would give that team more then 2 players more then the other team.
  • Dropped health and ammo packs now expire after 30 seconds
  • Sentry cost increased from 16 to 19
  • Sentries and siege turrets now need a functioning factory to stay operational. They will power down and become inactive there are no factories nearby. If a new factory is built nearby, they will power back up.
  • Offensive chamber health increased from 1100 to 1200
  • Lessened siege damage from 350 to 330
  • Acid rocket rate of fire increased from .66 to 1.0 (shots per second)
  • Increased fade armor from to 90/125 to 125/150
  • Increased acid rocket damage from 50 to 60
  • Increased base speed of fade from 210 to 240
  • Changed regeneration upgrade from fixed number to percentage of alien max health. Alien also emits regen sound when healing.
  • Grenade damage reduced from 200 to 180 (still does blast damage), clip size reduced to 4, rate of fire decreased slightly
  • Increased research time for heavy armor from 80 to 100
  • Increased HMG cost from 23 to 25
  • Increased grenade launcher cost from 27 to 33
  • Increased cost of heavy armor from 20 to 25
  • Lower cost for offensive chambers from 16 to 14, and build time from 40 to 30
  • Friendly fire now does 33% damage instead of full damage (tournament mode only)
  • Lessened HMG damage from 20 to 18
  • Numeric indicator at resource towers now shows how many actual resources were contributed to your team (minimum 1)
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