From NS community wiki
| ns_eclipse
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| Map Information
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| Game Mode:
| classic
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| Author:
| Andrew "kungfusquirrel" Weldon
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| Released in:
| 1.0
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| Map Overview
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Overview
Backstory
Strategy
Changelog
- New vent added between South Loop/Maintenance Vent and Keyhole
- New vent added between South Loop and Computer Core
- New weldable added on South Loop/Computer Core vent
- Old Triad pits/effects restored
- Old skylights near marine spawn restored
- Restored ns_eclipse.wad
- Various texture usage optimizations
- Adjusted Triad layout to allow better res defense (experimental)
- Restored doors in marine spawn
- restructured active side of Marine Spawn
- Moved Marine spawns closer to CC
- CC moved out of alcove
- Atmospheric adjustments to hives
- Redesigned marine spawn to a 1.0 / 3.0 mix
- Moved horseshoe RT to T-junction
- Added new vents to KeyHole
- Moved maintenance RT
- Added pillars to eclipse hive to prevent spawn camping
- Made it easier to get on top of eclipse hive
- Added vent from eclipse -> triad
- Redesigned power sub junction
- Removed pillar in marine spawn.
- Redesigned power sub junction.
- Removed clipping errors across map.
- Minor architectural change to south loop to remove snagging.
- Removed water and infestation from the floor of computer core.
Notes
Ns_eclipse was originally designed as part of a ternary including ns_veil, the third map was never completed.