Frontiersmen
From NS community wiki
Also known as the Marines or Trans-System Authority (TSA).
Perhaps the most familiar to the average First-Person Shooter, the simple Marine is a gun-toting personnel who shoots other things, usually Aliens.
One Frontiersmen also has the ability to enter the Command Chair (Comm Chair) and gain a bird's eye view of the map and the responsibility of managing the Frontiersmen's pooled resources much like a Real-Time Strategy Game. This gives the Frontiersmen a powerful directing tool who drops buildings, researches upgrades, and gives out new weapons and waypoints to their fellow teammates.
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The Frontiersmen
On this team, you will take on one of two roles. While the majority of the Marine Team will be the infantry soldiers, one person will take on the role of the Commander. The soldiers are played through a classic First Person Shooter perspective, whereas the Commander is given a Real Time Strategy bird's eye view. The Commander is put in charge of giving orders, executing plans, dropping structures and supplies for the team. Victory often requires an immense amount of teamwork from the marines and their commander.
Marine Structures
Structures on the Marine Team are placed on the map by the Commander. They can be dropped in almost any location, so long as the required amount of space is present, and it is so far away from other structures. Each type of structure has different functions, build times, hit points, upgrades, and Resource costs. They can only be made operational after being built by Marine Team members. "Building" is done through "using" the structure. Marines will always start with a command console, but nothing else.
- Command Console
- Resource Tower
- Infantry Portal
- Armory
- Observatory
- Phase Gate
- Arms Lab
- Prototype Lab
- Turret Factory
- Sentry Turret
- Automated Siege Cannon
| Cost (res) | Build Time (sec) | Health | Damage | ROF | |
|---|---|---|---|---|---|
| Command Console | 20 | 15 | 10000 | ||
| Resource Nozzle | 15 | 15 | 6000 | ||
| Infantry Portal | 20 | 10 | 2500 | ||
| Armory | 10 | 15 | 2400 | ||
| Observatory | 20 | 15 | 1700 | ||
| Phase Gate | 15 | 12 | 3000 | ||
| Arms Lab | 25 | 19 | 2200 | ||
| Prototype Lab | 40 | 20 | 4000 | ||
| Turret Factory | 10 | 13 | 3000 | ||
| Sentry Turret | 10 | 7 | 1300 | 10 | 1.43 |
| Siege Cannon | 15 | 10 | 2000 | 400 | .25 |
Marine Weapons
The Marines spawn in with a Light Machine Gun, a Pistol, and a Knife. Additional Ammo can be retrieved at any time from an Armory Structure. In order to obtain a new weapon, the Commander must "spawn" them around the armory on the floor. Each weapon has an individual Resource Cost.
| Damage | ROF per sec | Magazine Size | Max Ammo | Cost | Tech Level | Other | |
|---|---|---|---|---|---|---|---|
| LMG | 10 | 10 | 50 | 250 | N/A | N/A | |
| Shotgun | 17x10 | 0.77 | 8 | 40 | 10 | 1 | 10 pellets at 17 dmg each |
| HMG | 20 | 9.09 | 125 | 250 | 15 | 1 | |
| Pistol | 20 | 5 | 10 | 30 | N/A | N/A | |
| Knife | 30 | 1.54 | N/A | N/A | N/A | N/A | |
| Welder | 4 | 1 | N/A | N/A | 5 | 1 | Repairs buildings: 50hp/s, players: ??/s ) |
| Hand Grenade | 80 AoE | ?? | N/A | 2 | ?? | 1 | AoE radius ?? |
| Mines | 125 AoE | N/A | N/A | 4 | 10 | 1 | |
| Grenade Launcher | 125 AoE | 0.83 | 4 | 30 | 20 | 1 | AoE radius 350 |
Marine Armor and Equipment
Marine Tech Tree
http://www.unknownworlds.com/ns/static/manual_files/images/tech_tree_marine_co.gif
Below are the branches of Marine Technology. Each path comes with it's own set of abilities, upgrades, and sub-structure.
- Command Console
- Spawns Command Console
- Spawns Infantry Portal
- Spawns Med Packs
- Spawns Ammo Packs
- Armory
- Spawns Shotguns
- Spawns Mines
- Spawns Welders
- Upgrades Hand Grenades
- Upgrades to Advanced Armory
- Spawns Heavy Machine Guns
- Spawns Grenade Launchers
- Observatory
- Enables Scanner Sweep
- Enables Beacon
- Upgrades to Motion Tracking
- Upgrades to Phase Technology
- Spawns Phase Gate
- Arms Lab
- Upgrades to Weapons Level 1
- Upgrades to Weapons Level 2
- Upgrades to Weapons Level 3
- Upgrades to Weapons Level 2
- Upgrades to Armor Level 1
- Upgrades to Armor Level 2
- Upgrades to Armor Level 3
- Upgrades to Armor Level 2
- Upgrades to Weapons Level 1
- Prototype Lab
- Upgrades to Jet Pack Technology
- Spawns Jet Pack
- Upgrades to Heavy Armor Technology
- Spawns Heavy Armor
- Upgrades to Jet Pack Technology
- Turret Factory
- Spawns Sentry Turret
- Upgrades to Electrical Defense
- Upgrades to Siege Technology
- Spawns Automated Siege Cannon
Combat
There are a few changes to the Frontiersman when you play in Combat mode instead of Classic.
Please see the Combat page.
