Introduction Classic
Quickstart Guide
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Classic
This gamemode was the original for NS. It is a hybrid of Real Time Strategy (RTS) and First Person Shooter (FPS). Instead of a central repository of resources (be that gold, or minerals, etc), resources are represented by resource nozzles spread throughout the map. Each team caps the resource nozzles with their own resource towers (alien, marine) in order to start collecting resources from them.

Players can also gain resource points by killing an enemy. A random amount from 1 to 3 points are gained. For the aliens, it is awarded to the alien only, and for the marines, it's added to their common resource pool. This is commonly called resources for killing (RFK).

Marines

The marines start from a centralized marine start predefined in each map. Winning is achieved when the marines kill all the hives AND all the aliens. See Marine Tech Tree for the equipment and technology available.

One marine uses the command chair to become the team commander. The commander (or comm) can drop ammo, medpacks, weapons, and buildings for the marines to build (by holding the use key on the building). The comm also decides what technology and upgrades to research, and most importantly leads the marines using waypoints .

Any resources collected by the marines resource towers are pooled, and the spending thereof is at the sole discretion of the commander.


Aliens

There are 3 possible hive locations in any given map. At the start of a game one hive appears at random and becomes the aliens' starting hive. Aliens spawn within range of any active hive. During the course of the game, the aliens can build those 2 other hives, however, only one hive can be built at a time.

The aliens have no command structure and use their hive sight to organically find one another and coordinate attacks, as well as respond to and defend what is under attack. All building is done by the builder class of the Kharaa, the gorge. From offense chambers to resource towers to hives, the gorge uses its own personal resource points to build and place them.

When a resource nozzle is capped, the resources gained are split evenly among all aliens. It's from this personal reserve that an alien can spend to build structures (as a gorge), get upgrades, or gestate into higher lifeforms. Unlike Combat, at death, an alien loses all upgrades and the higher lifeform, with no refund on the resource points they have spent on them.