All aliens, unless they have regeneration, have an innate regeneration of 2% of maximum health per second, and heals at least 1 point of health or armor.
Classic: In Classic, each hive is locked into the first upgrade chamber that is dropped. Any number of the first upgrade chamber can be dropped. However, no other types of upgrade chambers can be dropped until another hive is built.
For example, if a defense chamber is dropped for the first hive, only more defense chambers can be dropped until another hive is built. This also then means that all the aliens can only get upgrades associated with the defense chamber.
Upgrades have levels of 1 through 3. Each new level is given with another chamber being dropped. So for full upgrade of a movement chamber, for instance, your team would have to build 3 movement chambers. If a hive is destroyed, your upgrades are still available for that hive, as long as the chambers themselves are undestroyed. However, you do lose the ability to build more chambers.
As an example, if you have 2 hives (one is locked to DCs, the other to MCs), and your hive locked to DCs is destroyed (one also uses the term the DC hive), you cannot build more DCs, but can get DC upgrades.
As an alien in Classic you can only get one upgrade per chamber. So if you have sensory as your chamber, you can get cloaking, scent of fear, OR focus.
on. All upgrades cost 1 experience point, except for focus, that costs 2. Unlike in Classic, you are not locked into one upgrade per chamber type (i.e. you could have carapace, regeneration, AND redemption).
All upgrades in Combat are at level three, at three hives.
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