 |
 |
Combat: N/A
Classic:
40 |
|
Heals nearby friendly structures 15% hp at a radius of 500 units.
Classic:
Time to Finish: 180 sec
Each hive increases armor absorption of aliens by 10%
|
| 7000 |
| N/A |
|
Combat: Aliens lose if hive is destroyed within the timelimit. Only alien structure in Combat.
Classic: Aliens lose if all hives are destroyed and all aliens are killed.
Hives lock in and allow for only one type of upgrade chamber (DC, MC, SC) per hive.
Respawns the aliens. Each hive respawns an alien every 7 seconds. However, this respawn time is decreased for teams larger than 6. As the more hives are built, this time is increased, so at 3 hives the respawn rate is the same as a 6 player game.
Only one hive can be built at a time.
Hives can only be built in predefined hive rooms.
|
| base, spawn |
 |
Combat: N/A
Classic: 15 |
Harvests 1 resource point every 4 seconds. |
| 2500 |
| N/A |
| Classic: Collects 1 resource point every 4 seconds. Resources are split evenly among the aliens not maxed out (i.e. have 100 resource points). Can only be dropped on resource nodes. |
| RT, resource chamber |
 |
Combat: N/A
Classic: N/A |
When capped, gives 1 resource point/4 seconds. |
| Indestructible |
| N/A |
When capped with a resource tower, it gives the aliens resource points. Can be capped by either side.
|
| RN, resource node |
 |
Combat: N/A
Classic: 10 |
Healing Radius: 400 units
Maximum Number in Area: 8 |
| 1200 |
| 1 fully built hive not already locked to an upgrade chamber. |
Classic: Heals up to 3 structures or aliens 10 hp every 2 seconds within 400 unit radius. Regenerates itself 5 hp/sec.
Allows for Regeneration, Carapace, and Redemption. |
| DC, DT |
 |
Combat: N/A
Classic: 10 |
Energy Radius: 500 units
Maximum Number in Area: 8 |
| 1000 |
| 1 fully built hive not already locked to an upgrade chamber. |
Classic: Regenerates up to 3 aliens 25% of their energy every 2 sec. Regenerates itself 5 hp/sec.
When used, it transports the alien to the furthest hive under attack. If no hive is under attack, takes the alien to the furthest hive.
Allows for Silence, Celerity, and Adrenaline. |
| MC, MT |
 |
Combat: N/A
Classic: 10 |
Cloaking Radius: 750
Maximum Number in Area: 8 |
| 800 |
| 1 fully built hive not already locked to an upgrade chamber. |
Classic: Cloaks (95% invisible) all aliens and structures within 750 units. While cloaked, Motion Tracking is blocked.
Will display any marines who are close to it on alien HUD as Scent of Fear.
Allows for Scent of Fear, Cloaking, and Focus. |
| SC, ST |
 |
Combat: N/A
Classic: 10 |
Damage: 20
Maximum Number in Area: 8
|
| 1000 |
| 1 fully built hive |
Classic: Shoots at marines and marine structures within its range. Does 1/2 damage to Heavy Armor.
OC's prioritize players over structures. |
| OC, OT |
|
 |